Bard's Tale Lore

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The mouth speaks!

"Bard..."


Index
Bard
    The Mouth is learning...

    Until such time as it has wisdom to impart, please, dig deeper (below)!

    Lore that links here:

    A Team

    Other pages that link here:

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waitfor+delay+'0:0:15'+--+/zi1vpej0vwu1.jspbt2/walkthrough/tips-from-the-adventurers-guild/%ef%bf%bd%ef%bf%bd%ef%bf%bd%ef%bf%bd/web-inf/vpmeafkq4ew2.htmlbt2/walkthrough/tips-from-the-adventurers-guild/%ef%bf%bd%ef%bf%bd?bd%ef%bf%bd%ef%bf%bd%2fpsponsxj%27%2f%3f+waitfor+delay+%270%3a0%3a15%27+--+bt2/walkthrough/tips-from-the-adventurers-guild/'%7c%7cdbms_pipe.receive_message(chr(98)%7c%7cchr(98)%7c%7cchr(98),15)%7c%7c'bt2/walkthrough/tips-from-the-adventurers-guild/'%7c%7cdbms_pipe.receive_message(chr(98)%7c%7cchr(98)%7c%7cchr(98),15)%7c%7c'/94umlby470ch.htmlbt2/walkthrough/tips-from-the-adventurers-guild/--1%3b%20waitfor%20delay%20%270%3a0%3a15%27%20--%20%20or%202%2b102-102-1%3d0%2b0%2b0%2b1bt2/walkthrough/tips-from-the-adventurers-guild/-1%20or%202%2b102-102-1=0%2adbms_pipe.receive_message(chr(99)%7c%7cchr(99)%7c%7cchr(99),15)%2b0%2b0%2b1bt2/walkthrough/tips-from-the-adventurers-guild/-1%20or%202%2b486-486-1=0%2b0%2b0%2b1%20--%20/%c3%83%c6%92%c3%86%e2%80%99%c3%83%e2%80%a0%c3%a2%e2%82%ac%e2%84%a2%c3%83%c6%92%c3%a2%e2%82%ac%c2%a0%c3%83%c2%a2%c3%a2%e2%80%9a%c2%ac%c3%a2%e2%80%9e%c2%a2%c3%83%c6%92%c3%86%e2%80%99%c3%83%c2%a2%c3%a2%e2%80%9a%c2%ac%c3%85%c2%a1%c3%83%c6%92%c3%a2%e2%82%ac%c5%a1%c3%83%e2%80%9a%c3%82%c2%af%c3%83%c6%92%c3%86%e2%80%99%c3%83%e2%80%a0%c3%a2%e2%82%ac%e2%84%a2%c3%83%c6%92%c3%82%c2%a2%c3%83%c2%a2%c3%a2%e2%82%ac%c5%a1%c3%82%c2%ac%c3%83%e2%80%a6%c3%82%c2%a1%c3%83%c6%92%c3%86%e2%80%99%c3%83%c2%a2%c3%a2%e2%80%9a%c2%ac%c3%85%c2%a1%c3%83%c6%92%c3%a2%e2%82%ac%c5%a1%c3%83%e2%80%9a%c3%82%c2%bf%c3%83%c6%92%c3%86%e2%80%99%c3%83%e2%80%a0%c3%a2%e2%82%ac%e2%84%a2%c3%83%c6%92%c3%82%c2%a2%c3%83%c2%a2%c3%a2%e2%82%ac%c5%a1%c3%82%c2%ac%c3%83%e2%80%a6%c3%82%c2%a1%c3%83%c6%92%c3%86%e2%80%99%c3%83%c2%a2%c3%a2%e2%80%9a%c2%ac%c3%85%c2%a1%c3%83%c6%92%c3%a2%e2%82%ac%c5%a1%c3%83%e2%80%9a%c3%82%c2%bd%c3%83%c6%92%c3%86%e2%80bt2/walkthrough/tips-from-the-adventurers-guild/-1%20or%202+102-102-1=wjtblxxz'?+waitfor+delay+%270:0:15%27+--++0+0+1bt2/walkthrough/tips-from-the-adventurers-guild/-1%20or%202+450-450-1=0+0+0+1%20--%20/lfy5tkymvbrs.jspbt2/walkthrough/tips-from-the-adventurers-guild/-1%20or%202+666-666-1=0+0+0+1%20--%20/%c3%83%c2%af%c3%82%c2%bf%c3%82%c2%bd%c3%83%c2%af%c3%82%c2%bf%c3%82%c2%bd%c3%83%c2%af%c3%82%c2%bf%c3%82%c2%bd%c3%83%c2%af%c3%82%c2%bf%c3%82%c2%bdbt2/walkthrough/tips-from-the-adventurers-guild/-1%20or%202+82-82-1=0+0+0+1/lfy5tkymvbrs.htmlbt2/walkthrough/tips-from-the-adventurers-guild/-1%20or%202+986-986-1=0+0+0+1/%c3%80%c2%ae%c3%80%c2%ae/lfy5tkymvbrs.jspbt2/walkthrough/tips-from-the-adventurers-guild/-1%20or%203+82-82-1=0+0+0+1/%c3%80%c2%ae%c3%80%c2%ae/lfy5tkymvbrs.htmlbt2/walkthrough/tips-from-the-adventurers-guild/-1%27%2bor%2b2%2b42-42-1%3d0%2b0%2b0%2b1%2b--%2b/3gr7tdm6kis7.htmlbt2/walkthrough/tips-from-the-adventurers-guild/-1'%20or%202+474-474-1=0+0+0+1%20or%20'fqwjiceg'='/%c3%a3%c6%92%c3%a6%e2%80%99%c3%a3%e2%80%9a%c3%a2%c2%af%c3%a3%c6%92%c3%a2%e2%82%ac%c5%a1%c3%a3%e2%80%9a%c3%a2%c2%bf%c3%a3%c6%92%c3%a2%e2%82%ac%c5%a1%c3%a3%e2%80%9a%c3%a2%c2%bd%c3%a3%c6%92%c3%a6%e2%80%99%c3%a3%e2%80%9a%c3%a2%c2%af%c3%a3%c6%92%c3%a2bt2/walkthrough/tips-from-the-adventurers-guild/-1'%20or%202+710-710-1=0+0+0+1%20or%20'yykxo4ug'='/%c3%83%e2%82%ac%c3%82%c2%ae%c3%83%e2%82%ac%c3%82%c2%ae/%c3%83%e2%82%ac%c3%82%c2%ae%c3%83%e2%82%ac%c3%82%c2%aebt2/walkthrough/tips-from-the-adventurers-guild/-1'%20or%202+830-830-1=0+0+0+1%20--%20/fsif1tpmcj2y.jspbt2/walkthrough/tips-from-the-adventurers-guild/-1*dbms_pipe.receive_message(chr(99)%7c%7cchr(99)%7c%7cchr(99),15)%20or%202+102-102-1=0+0+0+1bt2/walkthrough/tips-from-the-adventurers-guild/25jffgrm';%20waitfor%20delay%20'0:0:15'%20--%20/psponsxjbt2/walkthrough/tips-from-the-adventurers-guild/bgc37end';%20waitfor%20delay%20'0:0:15'%20--bt2/walkthrough/tips-from-the-adventurers-guild/eisjhmbk';+waitfor+delay+'0:0:15'+--+bt2/walkthrough/tips-from-the-adventurers-guild/eisjhmbk'?%20waitfor%20delay%20'0:0:15'%20--bt2/walkthrough/tips-from-the-adventurers-guild/gz89mxvp'?%20waitfor%20delay%20'0:0:15'%20--bt2/walkthrough/tips-from-the-adventurers-guild/k5gn5zfw5cje.jspbt2/walkthrough/tips-from-the-adventurers-guild/mtrg3jmw/tihcrbvobt2/walkthrough/tips-from-the-adventurers-guild/obnrpwxo'?%20waitfor%20delay%20%270:0:15%27%20--bt2/walkthrough/tips-from-the-adventurers-guild/psponsxj'?+waitfor+delay+%270:0:15%27+--bt2/walkthrough/tips-from-the-adventurers-guild/qetybuoh'?+waitfor+delay+%270:0:15%27+--+.htmlbt2/walkthrough/tips-from-the-adventurers-guild/u5damz93'?+waitfor+delay+%270:0:15%27+--bt2/walkthrough/tips-from-the-adventurers-guild/web-inf/e99r9135'?@@qjuuk

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    Searching deeper...

    Caution: Potential spoilers

    Bard's Tale 1

    Map texts and clues

    Position: (1,1)
    Content: "This is the wine cellar of the Scarlet Bard. The air is musty with old wine."
    Reveal the clue
    "You are at the Baron's throne. Who wishes to sit on it?"
    Let the bard sit on the throne, and the passage will open. Anyone else will be hurt.
    Position: (28,5)
    Content: Scarlet Bard
    Wine Cellar
    Position: (26,15)
    Content: The Bard's Tale Interplay Credits

    Bard Songs

    This is an ancient Elven melody, which will heal the Bard's wounds during traveling, and heal the party's wounds during combat.

    Character info

    Patterned after the Tolkien elf, the elf is slight of build, frequently taller than a human, and very inclined to magic. Gifted with higher Intelligence.
    Available Classes: Warrior, Paladin, Rogue, Bard, Monk, Conjurer, Magician
    The Dwarven people are short and stout, extremely strong and healthy, but not amazingly intelligent (i.e., excellent fighters). Gifted in strength and constitution.
    Available Classes: Warrior, Paladin, Rogue, Bard, Hunter, Monk
    Hobbits are slightly smaller than Dwarves but are nimble and dexterous. Just the right make-up for a rogue. Gifted in speed and luck.
    Available Classes: Warrior, Rogue, Bard, Monk, Conjurer, Magician
    These crossbreeds are usually blond and fair-skinned, like elves, and get some added size and strength from their human ancestry. Part human, best of both worlds.
    Available Classes: Warrior, Rogue, Bard, Monk, Conjurer, Magician
    The base fighter-type in The Bard's Tale, warriors can use nearly every weapon there is. For every 4 levels of experience after the 1st, Warriors get an extra attack ability in combat.

    Bard's Tale 2

    Map texts and clues

    Position: (2,7)
    Content: Interplay Credits
    Bard’s Tale II:
    The Destiny Knight was created by Interplay Productions from an original program written by Michael Cranford.

    Credits:
    Programming: Bill Heineman
    Music composition: Kurt Heiden, Dave Warhol
    Music programming: Bill Heineman
    Artwork: Louis Johnson, Todd J. Camasta
    Animations: Mike Christy
    Scenario design: Michael Cranford, Brian Fargo
    Playtesting: Tom Decker, Mike Kawahara, Mike Berlyn

    Bestiary

    Item Catalogue

    Item: Bardsword (Special: Special: Equip for unlimited bard songs)
    Item: Song Axe (Special: Thrown, unlimited use; Unlimited bard songs [PC only?])

    Character info

    The people of this race are known for their inventiveness, hardiness, aggressiveness, and downright stubbornness in the face of adversity. A perfect set of traits for survival in the Realm of the Bard. Average race, jack of all trades.
    Available Classes: All classes
    These fair-haired, fair-skinned people closely resemble humans but are usually taller, faster, and more agile. The Elven people are highly skilled in the arts - especially magic and war. Gifted with higher Intelligence.
    Available Classes: Warrior, Paladin, Rogue, Bard, Monk, Conjurer, Magician
    These short, stout people are amazingly strong and healthy, but not always very bright. All very good reasons to make sure you have the dwarves on your side in a fight. Gifted in strength and constitution.
    Available Classes: Warrior, Paladin, Rogue, Bard, Hunter, Monk
    These small people are wise, nimble, and usually very patient. It is said that, if need be, a hobbit can steal the gold-purse from a shadow. Gifted in speed and luck.
    Available Classes: Warrior, Rogue, Bard, Monk, Conjurer, Magician
    These people are living proof of the compatibility between humans and elves. They are fair-haired and light-skinned like elves, but gain some bulk and strength through their human ancestry. Part human, best of both worlds.
    Available Classes: Warrior, Rogue, Bard, Monk, Conjurer, Magician

    Bard's Tale 3

    Map texts and clues

    Bestiary

    Item Catalogue

    Item: Galvanic Oboe (Special: On use (x5): WIZW; Unlimited bard songs)
    Item: Song Axe (Special: Unlimited throws; Unlimited bard songs [non-PC?])

    Bard Songs

    In non-combat situations, this rejuvenates the Bard's hit points. During combat, this song will affect everyone in your party, including the Bard.

    Character info

    Fair of hair and skin, the Elves are slightly taller, faster, and more agile than humans. Although weaker, they make up for this by being more skilled in magical arts and war strategies. Gifted with higher Intelligence.
    Available Classes: Warrior, Conjurer, Magician, Rogue, Bard, Paladin, Monk
    Stout and short, these people are amazingly strong and healthy. Brightness, however, is not a shining attribute of theirs. Gifted in strength and constitution.
    Available Classes: Warrior, Rogue, Bard, Paladin, Hunter, Monk
    The Hobbit is deft and clever, which are ideal traits for thieving. Their favorite boast is "A locked door is soon no more." Gifted in speed and luck.
    Available Classes: Warrior, Conjurer, Magician, Rogue, Bard, Monk
    The result of an Elf and Human friendship, Half-Elves acquire their fair hair and light skin from Elves, and their physical bulk from Humans. Part human, best of both worlds.
    Available Classes: Warrior, Conjurer, Magician, Rogue, Bard, Monk

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