| Return to Tangramayne or the wilderness | ||
![]() | - | Spinner |
| | - | Darkness |
| T | - | Trap |
| H+/- | - | Health heal/damage |
| S+/- | - | SpellPt gain/loss |
| <>? | - | Teleport out |
| ><? | - | Teleport in |
| A | - | Anti-Magic |
| S | - | Silence (End bard songs) |
| - | One way walls or doors are thin | |
T | - | Tangramayne |
2 | - | Dark Domain 2 |
| M-1 | - | A magic mouth on the wall shouts: “Turn back, adventurers – you are not the first and won’t be the last to attempt to save the Princess!” |
| 1 | - | The door here looks as if something was trying to get out. |
| 2 | - | The blood-stained wall shows that many battles have been fought here. |
| 3 | - | In the room beyond the dark Lies the bite behind the bark. To avoid a gruesome fate Line your arrow true and straight |
| 4 | - | There are some scribblings on the wall “The Princess lives...” |
| 5 | - | In areas unpassable, seek entrance by Phase Door to learn the secret of the double doors |
| 6 | - | Beware the creature that lies in the middle of darkness... |
| O | - | An old man appears and speaks to you, saying: “Below you now, thrice count the floors, play the last for the double doors.” He then vanishes. |
| G | - | Guardian [auto fight] |