Return to the wilderness | ||
- | Spinner | |
| - | Darkness |
T | - | Trap |
H+/- | - | Health heal/damage |
S+/- | - | SpellPt gain/loss |
<>? | - | Teleport out |
><? | - | Teleport in |
A | - | Anti-Magic |
S | - | Silence (End bard songs) |
- | One way walls or doors are thin | |
W | - | The Wilderness |
I1 | - | On the wall, scrawled in blood, is: Only a Master Mage can do the impossible. |
V1 | - | A voice whispers, "Hear the sphere, speak the truth, the plan is near though quite uncouth." |
V2 | - | A voice says, "It's a one-way road to the final Snare. Continue at your own risk." |
I2 | - | On the wall is written this message: Seek the Narn Temple. He who approaches the altar may restore that which was broken. |
I4 | - | The Bold One cometh! |
M | - | A mage stands in this chamber, tossing a fiery sphere. He snarls at you, saying, "Okay, scumbags, tell me what the plan is, or you're going nowhere." |
><M | - | (Teleported here on correct answer) "Okay, you know it. Now get out of here." |
I3 | - | On the wall is etched this message: To call the Dreamspell, say ZZGO. |
V3 | - | A voice chuckles, "Late we were for the battle's crest, yet on the Bronze shield were we blessed." |
2 | - | Destiny Stone 2 |