Return to Tangramayne or the wilderness | ||
- | Spinner | |
| - | Darkness |
T | - | Trap |
H+/- | - | Health heal/damage |
S+/- | - | SpellPt gain/loss |
<>? | - | Teleport out |
><? | - | Teleport in |
A | - | Anti-Magic |
S | - | Silence (End bard songs) |
- | One way walls or doors are thin | |
3 | - | Dark Domain 3 |
1 | - | A deep chasm can be seen to the north. |
2 | - | There is a chasm ahead, blocking any further progress.(more) (With the Winged Creature) The Winged Creature carries you over the chasm which lies before you. |
o | - | Something odd... |
3 | - | Two huge double doors block your path to the north.(more) (With bard playing 7th song) Pass through the doors. |
D | - | You’ve entered the throne room of the Dark Lord. He doesn’t sound pleased to see you. “Destroy these scum!” he screams. His friends advance on you hungrily. I don’t like this a bit. ...The Dark Lord, Daemons |
P | - | There is a princess here. She really wants to be rescued. You can: (B)ring her with you (F)ight her (L)eave her behind(more) (B)ring her with you, and on exiting the dungeon: “Thou hast finished the quest! Well done, oh faithful adventurers.” The Magician waves his hand over your group...and you feel much more experienced! With a final thanks and farewell, the Magician and the Princess vanish. The room is now empty. Non-spellcasters are boosted to 200,000 XP, spellcasters to 230,000 XP. |