Solution for: Bard's Tale III, submitted by Richard J. Hutchison
BARD'S TALE III THIEF OF FATE SOLUTION AND MAPS.
Object of Quest: Kill Tarjan ( The Mad God from Bard's Tale I )
Overview: You start in the wilderness, in the
Refugee Camp.
From there you need to go into the ruins of
Skara Brea and go to the
review board ( see map ). You will be instructed to destroy
a certain nasty character located in the dungeons underneath the Temple.
Comment: The whole purpose of the Skara Brae Dungeons is to develop
the characters into superhuman proportions. There is nothing to be
done here that will solve the main quest. Once the Player party has
destroyed
Brilhasti, all mages except
Chronomancers become
Archmages.
My advice is that you do not need a Chronomancer until the first quest
is completed. So it would be to your advantage to keep all mages out
out that class until its time to go on the main quest. This aids in
building Hit and Magic points. When you create your party, you will
need (minimum) 1 rogue and 1 bard. The thief will be needed at the
final battle and the bard is needed for 1 song (
Sir Robin's Tune). I found
that a Fighter/Paladin is also needed (to become a
Geomancer) and that
1 magic user will become a chronomancer. That leaves 2 others with a
slot open for special characters (need to keep that slot open). I made
them Arch Mages. Overall, the party was O.K. but I'd be open to better
suggestions.
Caveat:
The information here is accurate for the most part. There
may be something missing, but it will be a minor omission
and not affect the overall play. (ie: missing a darkness area
or a spinner here or there.)
Here is a diagram of the dungeons in Skara Brae:
Temple Entrance
to
Mad Gods Dungeon
|
Catacombs: |-- Password:TARJAN -----> Level 1
| -----> Level 2 ( find word "chaos" )
|
Unterbrae: |-- Password:CHAOS -----> Level 3 ( Password:BLUE )
-----> Level 4 ( Password:SHADOW )
-----> Level 5 ( Password:SWORD )
-----> Level 6 ( Kill Brilhasti )
Levels 1 and 2 can be skipped if the player knows the "chaos" password
and the magic users can cast mibl ( else the monsters are too powerful
to survive very long).
2 . . . . . . . . T T T . . . . . . . . Legend:
. . . . . T T T . . T . . . . . T T . . T = Tree
. . . . . . T . . . . . . T . . T 3 T . S = Skara Brae Wall
. . . . . . . . . S S S . . . . T . T . E = Skara Brae Entrance
. . . . . T . . . . E S . . . . . . . . C = Refugee Camp
. T T . . T T T . S S S . . . T . T T . P = Tavern
. . . . . . . T . . . . . . T . T . . T A = Healing Temple
. . . . . T . . . . . . T . T C . P . .
. . T T . . . T . . . . . . T . . . . . 1 = Twilight Copse (Arboria)
. . . . T . . . . . 6 . . . . . . . . . 2 = Cold Peak (Gelidia)
. . T T . . . . . . . . . T . . T . . 5 3 = Crystal Springs (Lucencia)
. S . . T . . . . . . . . T . T . . . . 4 = Old Dwarf Mine (Kinestia)
. . . T . . . . . . . . . T . . . . . . 5 = Shadow Rock (Tenebrosia)
. T . . . T T T . . . . . . . . T . . . 6 = Vale of Lost Warriors (Tarmitia)
. . . . . T 1 . . T . T . . . . . . . . 7 = Sulfur Springs (Malefia)
. . . . . T T T . . . . . . . . . . . .
. . 4 . . T T T . . . T . . . . . . . .
. . . . . . . . . . T . . . . . . . . .
. . . . . . . . . . . . . . . . . . 7 .
. . . . . . . . . . T . T . . . . . . .
Each of the numbers above is the spell casting spot to get to each of the other worlds. The worlds are numbered in the order you must complete them.
W W B B W
W B B . . . . B B B B B B . W 1 = MESSAGES
W . . . B B B . . . . . . B . R X = STOREROOM
W . B . W B . . . . W . . . B B = BUILDING
B . . . B B . S . . T B B . B T = TEMPLE(ENTRANCE TO BEGINNER
B B . W . . B . . . . B B . B DUNGEONS)
E 1 . X B . . . . . . B W . W S = STATUE OF TARJAN
B B . W B B B B B B W B B . . B R = REVIEW BOARD
B . . . . . . . . . B . . . . W 2 = ARRIVAL FROM 3
B . . B . B . . . . B . B B . . B 3 = TELEPORT TO 2
B . . . B . B . B B . . B B 2 W W = WALL
B . B . B . . . . W B B W . B E = ENTRANCE
W 1 . B . B . W . . B B 3 W
B W B . B . . . . B W B
B . W . W . . B B W
B . B . . . B W B
B B B B
NAME OF DUNGEON: MAD GOD (Catacombs)
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11 12 13
+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 |** ** | 3 | 1 = stairs up and out.
+ + + + + + + + + + +--+DD+ + 2 = welcome message.
2 |** ** | | | | | 3 = message:
+--+--+ +--+--+ + +--+--+ + + + + "priests seek another word"
3 | | D D D | D | D | |
+ + + + + +--+ +--+ + +DD+--+ + 4 = foul air is coming
4 | TT| | | | | D | | | | from under door.
+ +DD+ +--+ +DD+DD+ +DD+ + + + + 5 = hit point decrease
5 | | D | | | | | | 6 = strange silence ahead
+--+ +--+ + +DD+ + +--+DD+--+--+--+ 7 = quiet(stills bardsong)
6 | D D | | | | DTT D | 8 = stairs down to L2
+DD+ + +dd+ +--+ +--+ + + + + +
7 | | | | | D | D D |
+DD+ +--+ + + +--+DD+--+ +--+--+ +
8 | | D | | | | | | |
+DD+ +--+ + +--+ + + + + + + +
9 | | | | | | 5| | | | |
+DD+ + +--+DD+DD+ + +--+--+DD+--+ +
10 | | | 4| | D D |
+DD+ + + + + + + + +--+ +--+ +
11 | 8| | | | | D | 7| |
+--+DD+--+ +--+--+--+--+ + + + + +
12 | D | D | | | | 6| 2|
+ +--+--+ + +DD+ + + +--+ + + +
13 | D D | D | D | 1|
+--+--+--+--+--+--+--+--+--+--+--+--+--+
LEGEND:
D OR DD = Door
@@ = Spinner
** = Darkness
TT = Trap
< OR > OR /\ OR \/ = ONE WAY WALLS - ALLOWABLE DIRECTION WITH ARROW
NAME OF DUNGEON: MAD GOD (Catacombs)
LEVEL: 2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 5 5 5 | 4 D 6 3| | |10D 4D 9| | 5
+DD+ +--+DD+DD+--+--+--+ + +DD+--+DD+DD+--+DD+--+ + +DD+DD+ +
2 | | 6| D@@D 4D | | 6 | D@@D | 10| | 4 4 |
+ +--+--+DD+--+ + +DD+--+--+--+--+DD+DD+ +--+DD+DD+--+--+--+--+
3 D | 6 4| | D | 6 | 3 | | DTT|10 | D 4 D
+--+DD+DD+--+ +DD+--+DD+ +DD+DD+DD+ + + +--+ + +DD+--+DD+--+
4 | 6| 4 | D | D 6 3| | TT| 10 | DTT| 4
+DD+--+DD+DD+--+ + +--+DD+--+--+ +--+/\+--+--+--+--+--+--+ +--+
5 4| 7 | | 6| 3 | 10 | D D
+--+--+--+DD+--+--+DD+ + +--+DD+--+--+--+--+--+ + + +--+ +--+
6 4D 7 | D D 6| 3| | | |10 | | 2
+--+--+--+--+DD+DD+DD+--+DD+DD+--+DD+--+ +--+DD+ +--+--+--+DD+--+
7 6| 4 | | | 6D 3| 2 | |10| 3 | | 4
+DD+--+DD+DD+--+--+DD+--+--+--+--+DD+--+DD+DD+DD+DD+--+DD+--+ +--+
8 6 | 4D D D D | 6 | | D | 10 | D 4
+--+DD+--+DD+DD+--+DD+--+ +/\+/\+ + + +--+--+--+--+DD+ +DD+--+
9 | 2D 9| 4| D D | 6| 2| |10 D 2 4| D
+DD+DD+--+DD+--+DD+--+DD+ +DD+--+--+--+DD+--+DD+ + +--+DD+--+DD+
10 | | 6 | 4D | 8D 6| 1 | | |10 | 4 |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 = stairs up
2 = message of some sort
3 = silence (quiets bardsong)
4 = hits decrease
5 = explosion - one time hit decrease
6 = darkness
7 = darkness and hit decrease
8 = in blood: chaos
9 = hit increase
10 = magic decrease
NAME OF DUNGEON: mad god (Unterbrae)
LEVEL: 3
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | 4 5D 6> | 2| 1 = stairs up
+ +--+ +--+--+--+ + +DD+--+--+--+--+ + + 2 = messages
2 | | 3 | D 4 D | | 3 = magic decrease
+ + +--+ + + + + +--+--+--+--+DD+ + + 4 = hit decrease
3 | | 9| 3 | | D 4 D | | 5 = riddle: blue
+ + +--+ +--+--+--+ +DD+--+--+--+--+ + + 6 = stairs down
4 | 3 3 | | | 7 and 9 = stay out
+ + + +--+DD+ +DD+ + +DD+--+ + +DD+--+ of these squares at
5 | | | | @@ @@| | | 2> 7| all costs *death*
+--+--+DD+ + +--+ + + +--+--+ +DD+--+--+ 8 = quiets bardsong
6 | | | |** ** | D D |
+ + + + +--+--+--+DD+DD+--+--+--+DD+--+ +
7 | D 8| 8 |** ** D |
+--+--+DD+DD+DD+ + + + +--+--+--+ + + +
8 | | 8 8| |TT **| |** ** **|
+ + +--+ + +--+--+ + + + + +DD+--+--+
9 | | @@ | | |@@D** **|
+--+--+--+DD+--+--+ + +--+DD+--+--+DD+ + +
10 | D | |TT TT| @@| |
+ + +--+ + + + + + + + + + + + +
11 | | | | | | | D |
+ + + +--+--+DD+--+DD+--+DD+--+--+--+ + +
12 | | | @@ |
+ +--+ + +--+ +--+--+--+ + +DD+ + + +
13 | TT | | | | |
+ + + + + + +--+DD+--+ + + + + + +
14 | | | | | |
+ +--+ + + + + + +--+--+--+ +--+--+--+
15 | 2| | |@@ 2 1|
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NAME OF DUNGEON: mad god (Unterbrae)
LEVEL: 4
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | | 1 | 1 = stairs up
+ + +--+--+ + +DD+DD+--+DD+DD+--+ + + + 2 = messages
2 | | D | | 3| D 2| | 3 = magic decrease
+ + +--+DD+ + +--+--+--+ +--+DD+ + +--+ 4 = silence
3 | D | | | 3 | 5 = anti-magic
+--+--+--+--+ +--+DD+ + + +--+ +--+--+--+ 6= riddle: shadow
4 | | | | D | |** |** **| | 7 = stairs down
+ +DD+ + + +--+DD+ + +--+ + +--+DD+--+ 8 = hit decrease
5 | | | | | D D D 2|
+ + +--+--+--+--+--+DD+--+--+ + +--+DD+--+
6 | TT 3| 4 4| |
+ + + +DD+DD+DD+--+--+ + +--+ +--+--+--+
7 | | D | D | | |
+--+--+--+DD+DD+DD+--+--+--+ + +--+ + + +
8 | | | | | | | |
+ + +--+--+/\+ + + + +--+--+--+DD+ + +
9 | 5Z TT |TT | | |
+ZZ+ZZ+ + + + + + +--+DD+ +--+ + + +
10 | 7| Z 5Z @@ | | |
+ + + + + + + + + + + +DD+ + + +
11 | 2| Z 5Z 3 3 |
+ + + + + +ZZ+ZZ+ZZ+ZZ+ + +ZZ+ZZ+ZZ+ZZ+
12 | D 6 5 5 Z 4 |
+ZZ+ZZ+ZZ+ZZ+ + + + + + + + + + + +
13 | Z | 8 8 8| |
+ + + + +--+--+--+--+ + +--+--+--+ +--+
14 | Z | 8 8 | | |
+ + + + + +--+--+--+ +--+ +--+ + + +
15 | 2| |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NAME OF DUNGEON: mad god (Unterbrae)
LEVEL: 5
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | 4 4 4| | | 1 = stairs up
+ +--+--+DD+--+--+DD+ +--+DD+--+--+DD+ + + 2 = messages
2 | | 2 | | D D | D | 3 = magic decrease
+ +--+--+--+ + + +--+ + + + + +--+--+ 4 = hit decrease
3 | | | | | D | | 5 = explosion
+ +--+DD+--+--+--+--+ +--+ + + + + + + 6 = riddle: sword
4 | D | | | | | 7 = portal down
+--+--+ + + + + +--+--+--+DD+--+--+--+--+
5 | | D D D | 2|
+--+ + +DD+--+--+DD+DD+--+ + + + +DD+--+
6 | | | | | TT| | |
+ + +--+ +--+--+ + + +--+--+ + +--+DD+
7 | | | 4 4| | | |
+--+--+--+--+ + +--+--+--+DD+--+--+--+DD+--+
8 | 3 3 3 @@ @@D 3 D D |
+ +--+--+--+ + + + + + + +--+--+--+ +
9 | 2| | | |TT | | |
+ + + + +--+--+DD+--+--+--+DD+DD+DD+ + +
10 | 1| 5 | 2 | |
+--+--+--+--+ + + + +--+--+ + + +--+ +
11 | | | 3| | TT D | |
+ + + + + +DD+--+ +DD+DD+ +DD+ +--+ +
12 | | | D | | |
+ + +--+--+--+ + +--+--+--+DD+--+--+--+DD+
13 | 5 | 2D | 5 5 |
+--+--+ + + + + +DD+--+DD+ + + + +DD+
14 | | TT 5 | D | TT | |
+ + + + + +--+ + + +DD+--+--+ +--+ +
15 | 7 2D 6 | 4 4 4 4| | D | |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NAME OF DUNGEON: mad god (Unterbrae)
LEVEL: 6
1 2 3 4 5 6 7 8 9 10
+--+--+--+--+--+--+--+--+--+--+
1 | | | 4 = brilhasti and 4 guards.
+ + + +
2 | 4| | After entering chamber through
+DD+--+ + doors, cast BASP and anything else
3 | . unknown dangers | that will aid in combat.
+ .+ + You must kill guards before they get
4 | . | within 10'. They are nasty. Have
+ .+ + thief hide and sneak up on brilhasti
5 | . | even though spells will kill him.
+ .+ + Best to try both ways at once.
6 | . |
+ .+ + Note: follow left hand wall (dots)
7 | . | to get to brilhasti.
+ .+ +
8 | . |
+ .+ + + + + + + + + +
9 | ........... 3 | 3 = message and anti magic spot.
+--+--+--+--+ +--+--+--+--+--+
10 | |
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
11 | |
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
12 | |
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
13 | |
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
14 | | note: follow left or right side
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+ walls. a straigt on run up will
15 | | only get your hits and magic
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+ taken away.
16 | |
+--+--+--+--+ +--+--+--+--+--+
17 |@@ @@ @@ @@ 2 @@ @@ @@ @@ @@| 2 = message.
+ + + + + + + + + + +
18 |@@ @@ @@ @@ @@ @@ @@|
+ + + + + + + + + + +
19 |@@ @@ @@ @@ @@ @@ @@ @@ @@|
+ + + + + + + + + + +
20 |@@ @@ @@ @@ @@|
+ + + + + + + + + + +
21 | @@ @@ @@ @@ @@ @@|
+ + + + + + + + + + +
22 | 1 @@ @@ @@ @@| 1 = portal up.
+--+--+--+--+--+--+--+--+--+--+
Afterword on this part:
This completes the first quest of your party and begins a new one.
The place you have been directed to by the old man is
Arboria. You will
need to have the
chronomancer speak with the old man to learn the needed
spells. Even with the spells, once you get to the casting spot and
cast the spell, you will need the decoder wheel to enter the alternate
universe. It would take me a month to enter the codes in a file, so I am
not going to bother. If you do not have a decoder wheel, the game stops
here for you. That is, unless your a champ at unlocking the secrets of
a program by going into the disk.
If you can get into Arboria, complete the quest in that universe, and
get back to the review board, the old man awards everyone 600000 exp.
Now in this game, that isn't really alot, (about 2 to 4 levels?) but
here is a glitch: if you go back outside, conjure up an air wolf or
another creature and put it in slot 1, then go back in again, you will
get another 600000 exp!! This can be done forever, so it kind of makes
the rest of the game pointless. After 20-30 trips and your characters
have enough hits and magic to destroy a world, the only battles you HAVE
to fight are in
Malefia ( where Tarjan is ). But you have to solve each
alternate universes quest to get the spells allowing you to get to the
next universe. I would like to know if this glitch is present in any
other version (ibm, c-64, etc) besides the Apple IIe version I used.
IF YOU HAVE ANY QUESTIONS/COMMENTS THAT WILL IMPROVE THIS SPOILER
PLEASE SEND THEM TO ME AT UCAS407 AT UNLVM. THANKS, RICK.
ARBORIA
Alternate Universe 1 OF 7
. H . T . T . T . . 1 . 1 = arrival/exit to/from arboria spot
. L . T . . . T . T T T 2 = leaves that let you breath underwater
. . . . . . . T . T 2 . 3 = acorns
T T T . . . . . . T . . V = valarian's tower (4 levels)
. . . . . W . W . . . . P = festering pit (2 levels)
. . . . . W E W . . T . E = entrance to ciera brannia
. . . . . W W W . T T . H = hut
. V . . . . . . . . . . L = lake (1 level)
. . . . 3 T T . . P . .
. . . . . . . T . . . .
. . . . . . . . . T T .
. . . . . T T T . . . .
B B B B B B B . B B B B B B
B . . . . . . . . . . . . . . B H = Temple
B . B B B B B B . B B B B B . B K = King
B . B . . . . . . . . . . B . B B = Empty Building
B . B . B B B B K . . . . B . B I = Taverns
B . B . H . . . . . . . . B . B T = Tree
B . B . B . T G . . . . . B . B G = Sacred Grove
B . B . B . T T . B B B B B . B ( king will let you in once
B . B . B . T T . B . . I B . B you have completed his quest )
B . B . B . . . . B . . B B . B W = Wizards Guild
B . B . B B W B B B . . B B . B
B . B . . . . . . . . . B B . B
B . B . . . . . . . . . B B . B
B . B I B B B B B B B B B B . B
B . . . . . . . . . . . . . . B
B B B B B B B B B B B B B B
Steps to solving Arboria:
- Meet Hawkslayer upon entering Arboria, have him join party. remember the word "iceberg" that he tells you. It will be used later
- go into town and get gill spell from wizards guild.
- talk with king who will set you on quest.
- go out of town and get acorn.
- go to lake, enter crystal palace and get water of life.
- go to tower and on level 3 put acorn in hole and water with the water of life.
- get nightspear on level 4.
- exit tower and go to festering pit.
- use spell apar to get near