Taverns are the staple hangout in The Bard's Tale. Every musician needs a moistened throat if they're to entertain with their legendary tales and songs! Bars, taverns and the like are scattered throughout Skara Brae, the six cities of the plains and wilderness, and the many dimensions beyond our own.
Bard's Tale 1
In Skara Brae, the most popular bar, "The Scarlet Bard" situated on Rakhir Street, boasts an active community, and its bartender is quite friendly and knowledgeable.
The Bard is a wandering minstrel. You'll see him with a tankard of ale in front of him in the less reputable taverns -- the rowdier the better. Bards were once warriors, and can still use most warrior weapons. But they turned to music instead and now play songs with an almost magical effect on other characters. Bards don't get the warrior's advantage of extra attacks in combat anymore -- but their magic is so unique, it is almost impossible to survive Skara Brae without one.
Any true Bard has six songs on his lips, though to play them he must have an instrument equipped. A song played as the party is exploring is long-lasting and continues even after the party returns from combat mode, even if other songs were played during combat. Any songs played during combat are abbreviated and so create different magical effects than the full non-combat versions. The shorter combat versions don't endure as long either, only one round of fighting.
Only one Bard tune can be played at a time. If a second one is played while the first is still playing (by the same or a different Bard), the first will end. A Bard can play as many tunes as experience levels before his throat gets dry. Then it's off to a tavern for a drink to rejuvenate his voice. Tough duty, but someone has to do it.
Bard songs vary according to the difficulty of the dungeon. When the going gets tough, the Bard goes drinking.
Bards are colorful characters. Most Bards are warriors who have given up the art of war for the art of magical music. This doesn't mean, however, that they've forgotten how to handle warrior weapons. But because they're not true warriors, Bards don't the advantage of extra attacks during combat.
Because of their unique form of musical magic, it's nearly impossible to survive in the Realm without a Bard in your party. Most Bards always have a repertoire of seven songs, but must also have an instrument in order to perform. A Bard song played while exploring is long lasting and will resume after combat; even if other tunes were played during the fight. Songs performed during combat are brief -- lasting only one round -- and their effects differ from the noncombat versions.
Only one Bard tune can play at a time, and the tunes vary according to the difficulty of the dungeon. If a second tune is started by the same or a different Bard, the first song will end. A Bard can play as many tunes as he has experience levels before his throat dries; e.g., if your Bard has four experience levels, he'll be able to play four tunes from his repertoire. The only cure for a Bard's dry throat is a large tankard of ale from the nearest tavern. This is the source of one of the Realm's popular sayings, "When the going gets tough, the Bard goes drinking..."
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