Bard's Tale III: The Thief of Fate


Bard's Tale 3 Hints and Walkthroughs

Tips and Guides

Clues from the box:

Skara Brae is in ruins. Roscoe's Energy Emporium stands vacant. The Equipment Shoppe went under so quickly Garth was crushed. Your Bard hasn't stopped whimpering since he realized all the taverns were closed....

Someone - or some thing - has sealed the city's fate with an evil so vast, so unspeakable, that a host of Paladins and an army of Archmages are outmatched. Smaller is better. Sneakier is better. What the world needs now is a thief.

Dimensions:


Arboria: Valarian's Bow and the Arrows of Life are only two of the prizes you'll gain from the strife. Kinestia: Spells will cost you dearly to cast, so find where Umbrech is hidden real fast.
Lucencia: Red monsters are trouble, but the blue ones are double. Tenebrosia: Blackscar is where you'll want to go, before the shadows deepen your woe.
Gelidia: The ice storm whips up a terrible chill, so hurry to Lanatir or be frozen still. Tarmitia: Travel in time and between the wars, survive the battles and the Strifespear is yours.
Malefia: Evil evil, from the cracks they tee, when will you wake from this nightmarish dream?

The Mad God ravaged Skara Brae.
It lies in ruins unto this day.
Death is assured to all who dare
Invade his domain to challenge him there.

Ancient runes have long foretold
Of a thief worth thrice his weight in gold.
He moves in shadow across the land
With the fate of the world in nimble hands.

Tricks

Brilhasti Trick

Take a level 1 character (who has never visited the review board) along with your strong party down to Brilhasti. Kill Brilhasti while making sure to keep the level 1 character alive. When teleported to the review board the character will advance to level 35. What a trick!
~Peter Olsen

Unlimited Experience Exploit

If you can get into Arboria, complete the quest in that universe, and get back to the review board, the old man awards everyone 600000 exp. Now in this game, that isn't really alot, (about 2 to 4 levels?) but here is a glitch: if you go back outside, conjure up an air wolf or another creature and put it in slot 1, then go back in again, you will get another 600000 exp!! This can be done forever, so it kind of makes the rest of the game pointless. After 20-30 trips and your characters have enough hits and magic to destroy a world, the only battles you HAVE to fight are in Malefia ( where Tarjan is ). But you have to solve each alternate universes quest to get the spells allowing you to get to the next universe. I would like to know if this glitch is present in any other version (ibm, c-64, etc) besides the Apple IIe version I used.
~Wade