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Return to Tangramayne or the wilderness
 -Spinner
 -Darkness
T -Trap
H+/- -Health heal/damage
S+/- -SpellPt gain/loss
<>? -Teleport out
><? -Teleport in
A -Anti-Magic
S -Silence (End bard songs)
 -One way walls or doors are thin
 
3 - Dark Domain 3
1 - A deep chasm can be seen to the north.
2 - There is a chasm ahead, blocking any further progress.(more)
(With the Winged Creature)
The Winged Creature carries you over the chasm which lies before you.
o - Something odd...
3 - Two huge double doors block your path to the north.(more)
(With bard playing 7th song)
Pass through the doors.
D - You’ve entered the throne room of the Dark Lord. He doesn’t sound pleased to see you.
“Destroy these scum!” he screams. His friends advance on you hungrily.
I don’t like this a bit.
...The Dark Lord, Daemons
P - There is a princess here. She really wants to be rescued. You can:
(B)ring her with you
(F)ight her
(L)eave her behind
(more)
(B)ring her with you, and on exiting the dungeon:

“Thou hast finished the quest! Well done, oh faithful adventurers.” The Magician waves his hand over your group...and you feel much more experienced!

With a final thanks and farewell, the Magician and the Princess vanish. The room is now empty.

Non-spellcasters are boosted to 200,000 XP, spellcasters to 230,000 XP.

Dark Domain 4 [MAP] - Bard's Tale II: The Destiny Knight [ view static image version ]
source: www.BardsTaleOnline.com