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Return to the wilderness
 
A - Adventurer's Guild
G - Garth's Equipment Shoppe
R - Review Board
E - Roscoe's Energy Emporium(more)
Welcome, my friends, to Roscoe's Energy Emporium (franchised).
B - Bedder's Bank(more)
Greetings, honored ones. Welcome to Bedder's Bank for the Bold.
Temples(more)
Welcome, oh weary ones, to our humble temple. Who needeth healing?
T-1 - Vroom Temple
T-2 - Brothrly Love
T-3 - Fixer Temple
Taverns HINT?(more)
Hail, travelers! Step to the bar and I’ll draw you a tankard. You can
(O)rder a drink
(T)alk to the barkeep
I-1 - Foul Breath
I-2 - Zandurae Inn
I-3 - Blacksmoke
C - Casino(more)
Lagoth Zanta has stolen all the casino's gold and put it out of business.
X - Interplay Credits(more)
Bard’s Tale II:
The Destiny Knight was created by Interplay Productions from an original program written by Michael Cranford.

Credits:
Programming: Bill Heineman
Music composition: Kurt Heiden, Dave Warhol
Music programming: Bill Heineman
Artwork: Louis Johnson, Todd J. Camasta
Animations: Mike Christy
Scenario design: Michael Cranford, Brian Fargo
Playtesting: Tom Decker, Mike Kawahara, Mike Berlyn
K - King's Magician -> Dark Domain "Starter Dungeon"(more)
“Welcome adventurers.” The Magician to the King stands before you.
“I have a noble quest for you, if you’d hear the tale.”

(L)isten to him:
“The story is a tragic one. The daughter of Endor the Mighty, King of all the Land, has been kidnapped by the Dark Lord, whose domain lies just under this chamber. I would rescue her myself, but the Dark Lord has laid a mighty spell upon his domain and I am barred from ever entering. You, however, can make it in. If the Princess is found and brought back to me, I will grant each of you some additional experience points. And, of course, the King will be most pleased. Take care, and be sure to map every inch of the Dark One's lair. I'll be waiting here for you to return.”
W - The Wilderness

Tangramayne [MAP] - Bard's Tale II: The Destiny Knight [ view static image version ]
source: www.BardsTaleOnline.com