Bard's Tale 1
Map texts and clues
Reveal the clue
"An old statue of a fifteen foot tall warrior stands before you. Will you:"
[A]pproach it
Approaching the statue, you need the
Eye which is found in
Catacombs 3:
"An Eye levitates from {PLAYER} and goes into the statue's empty socket. The statue comes to life!"
You'll fight: 1 Mad God
Then you'll be teleported to
Skara Brae beside
Kylearan's Tower
Position: (16,6)
Content: "Before you stand six warriors, dressed in bright green robes. 'Intruders!' They scream battle cries as they run toward you with drawn swords.
...Berserkers
Position: (21,1)
Content: "An old statue of a fifteen foot tall warrior stands before you. Will you:" [A]pproach it
Bestiary
Spellbook
This spell will create the illusion of a battle-ready warrior that joins your party.
Character info
Patterned after the Tolkien elf, the elf is slight of build, frequently taller than a human, and very inclined to magic.
Gifted with higher Intelligence.
Available Classes: Warrior, Paladin, Rogue, Bard, Monk, Conjurer, Magician
The Dwarven people are short and stout, extremely strong and healthy, but not amazingly intelligent (i.e., excellent fighters).
Gifted in strength and constitution.
Available Classes: Warrior, Paladin, Rogue, Bard, Hunter, Monk
Hobbits are slightly smaller than Dwarves but are nimble and dexterous. Just the right make-up for a rogue.
Gifted in speed and luck.
Available Classes: Warrior, Rogue, Bard, Monk, Conjurer, Magician
These crossbreeds are usually blond and fair-skinned, like elves, and get some added size and strength from their human ancestry.
Part human, best of both worlds.
Available Classes: Warrior, Rogue, Bard, Monk, Conjurer, Magician
An orc is a large, goblin-like creature often found working for evil wizards. The Half-orc, being half human, is not quite as despicable as his orc parent, but you wouldn't want to date one.
Part human, with boosted strength.
Available Classes: Warrior, Rogue, Hunter, Conjurer, Magician
Gnomes closely resemble dwarves, but have less hair and even shorter tempers. They are also more magically inclined, as a rule.
Nimble and intelligent.
Available Classes: Warrior, Rogue, Hunter, Monk, Conjurer, Magician
The base fighter-type in The Bard's Tale, warriors can use nearly every weapon there is. For every 4 levels of experience after the 1st, Warriors get an extra attack ability in combat.
Bard's Tale 2
Map texts and clues
Reveal the clue
The Sage will answer questions about topics that will guide you on your quest.
For some topics he will reveal valued information if you are ready for it (completed certain quests), but only for a price.
Ask about: |
LUCKSHIELD |
"Ah, that one makes you lucky at avoiding bad spells, thrown weapons, and dragon breath." |
DEATH STARS |
"A ninja weapon, they do 16-64 damage and have a range of 60 feet." |
MAGE STAFF |
"The Mage Staff regenerates spell points and boosts the AC by 2." |
THIEF DAGGER |
"A thief with that has an increased chance of hiding in shadows." |
KATOS BRACER |
"An ingenious device! If given to a monster ally, he is not likely to turn on you." |
AGS ARROWS |
"Ag's arrows do 24 to 96 in damage and have a range of 90 feet." |
ELF BOOTS |
"Ah, that one makes you lucky at avoiding bad spells, thrown weapons, and dragon breath." |
RING OF RETURN |
"That ring does a Safety Spell when you use it. Careful of that!" |
BREATHRING |
"That ring protects the wearer from breath attacks. Most useful!" |
WIZHELM |
"Ah, that one casts a Wizard War when you use it." |
SPEEDBOOTS |
"Those boots aid you in running from fights. Not a manly item..." |
ZEN ARROWS |
"Zen Arrows...oh yes. They do 40-160 in damage, to a range of 70 feet." |
DRUMS OF DEATH |
"The Drums of Death cast a Deathstrike spell on an opponent." |
SONG AXE |
"The Song Axe is a wonderous item which always returns to the thrower, and does 64-256 hits at a range of 80 feet." |
TRICK BRICK |
"That one makes a Wizardwall appear." |
ARAMS KNIFE |
"Aram''s Knife? Oh yes. 128-512 points of damage, thrown at any range. Not too shabby." |
ANGRAS EYE |
"The Eye does Batchspells, as needed." |
THORS HAMMER |
"Thor''s Hammer does 32 to 128 hits at a range of 70 feet, and it always returns." |
SWORD OF ZAR |
"The Sword is rarely spoken of, but it is said to be throwable, up to 80 feet for 96-384 hits." |
NOSPIN RING [NOSPEN in the DOS version] |
"The Nospin...oh yes. It protects against spinning."
|
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Ask about: | And donate: |
THE TOMBS | 1000 gold |
"Hidden beneath the city of Ephesus, the Tombs have been closed for centuries. Seek the entrance at the Temple of Darkness, in the city's center." |
FANSKAR | 5500 gold |
"Fanskar is a deadly warrior-mage who tried once to claim the title of Destiny Knight and failed. His castle is a well-guarded fortress, located south-west of Colosse." |
DARGOTH | 10000 gold |
"Dargoth is a creature more animal than man, whose tower is hidden in the city of Philippi. Take care, friends, for he is death itself." |
MAZE OF DREAD | 48000 gold |
"The Maze is said to be the home of the Graphnar Fist, a group of elite mercenaries who kill for both gold and pleasure. The Maze itself exists from ancient times. Seek it in Thessalonica." |
OSCON | 120000 gold |
"In the city of Corinth is the Fortress of the mage Oscon, whose strength is legendary and whose skill surpasses even Mangar's. Only an item of Kazdek will gain you entrance." |
KAZDEK | 5000 gold |
"Ah, yes, Kazdek. The immortal one, as he is called, he is in fact a living statue. Seek him between Thessalonica and Colosse, with the word of his name." |
GREY CRYPT | 125000 gold |
"Take care, my friends. None has left the Grey Crypt alive. Know you, however, that no magical spells will work therein." |
DESTINY STONE | 230000 gold |
"A rock it is, in fact, yet much more. Ponder this, my friends: Never find and never fool, the last one drinks the poison pool, the first one reads the ancient tome, the third one breaks the double dome." |
LAGOTH ZANTA | 1000 gold |
"An evil genius is Lagoth, else he'd not have posed the threat to the Land that he has. Yet, an enemy to be respected, I think. His whereabouts are unknown, but I'd not be surprised to find him near." |
Bestiary
Spellbook
Creates the illusion of a battle-ready ninja among the ranks of your party. The illusionary ninja will fight until defeated or disbelieved.
Character info
These fair-haired, fair-skinned people closely resemble humans but are usually taller, faster, and more agile. The Elven people are highly skilled in the arts - especially magic and war.
Gifted with higher Intelligence.
Available Classes: Warrior, Paladin, Rogue, Bard, Monk, Conjurer, Magician
These short, stout people are amazingly strong and healthy, but not always very bright. All very good reasons to make sure you have the dwarves on your side in a fight.
Gifted in strength and constitution.
Available Classes: Warrior, Paladin, Rogue, Bard, Hunter, Monk
These small people are wise, nimble, and usually very patient. It is said that, if need be, a hobbit can steal the gold-purse from a shadow.
Gifted in speed and luck.
Available Classes: Warrior, Rogue, Bard, Monk, Conjurer, Magician
These people are living proof of the compatibility between humans and elves. They are fair-haired and light-skinned like elves, but gain some bulk and strength through their human ancestry.
Part human, best of both worlds.
Available Classes: Warrior, Rogue, Bard, Monk, Conjurer, Magician
Orcs are large, semi-intelligent, pig-like creatures that can usually be found in the employ of evil wizards. Half-orcs, because they are 50% human, aren't quite as despicable as full orcs - but they're sometimes just as dangerous.
Part human, with boosted strength.
Available Classes: Warrior, Rogue, Hunter, Conjurer, Magician
These people resemble dwarves, but usually have less hair, shorter tempers, and are always better at using magic.
Nimble and intelligent.
Available Classes: Warrior, Rogue, Hunter, Monk, Conjurer, Magician
Bard's Tale 3
Bestiary
Spellbook
Creates the illusion of a battle-ready ninja in the ranks of your party. The illusionary ninja will fight until defeated or disbelieved.
Character info
Fair of hair and skin, the Elves are slightly taller, faster, and more agile than humans. Although weaker, they make up for this by being more skilled in magical arts and war strategies.
Gifted with higher Intelligence.
Available Classes: Warrior, Conjurer, Magician, Rogue, Bard, Paladin, Monk
Stout and short, these people are amazingly strong and healthy. Brightness, however, is not a shining attribute of theirs.
Gifted in strength and constitution.
Available Classes: Warrior, Rogue, Bard, Paladin, Hunter, Monk
The Hobbit is deft and clever, which are ideal traits for thieving. Their favorite boast is "A locked door is soon no more."
Gifted in speed and luck.
Available Classes: Warrior, Conjurer, Magician, Rogue, Bard, Monk
The result of an Elf and Human friendship, Half-Elves acquire their fair hair and light skin from Elves, and their physical bulk from Humans.
Part human, best of both worlds.
Available Classes: Warrior, Conjurer, Magician, Rogue, Bard, Monk
Orcs are the henchmen of evil wizards who are capable of little more than following orders for physical dirty work. Half-Orcs are tempered with Human blood, so while they're still dangerous, they aren't completely mindless drones forever in search of necks to wrench.
Part human, with boosted strength.
Available Classes: Warrior, Conjurer, Magician, Rogue, Hunter
Gnomes are much like Dwarfs, but a little more anti-social due to a deficit in beauty. Because they've spent so much time studying alone, Gnomes have developed a certain flair for magic.
Nimble and intelligent.
Available Classes: Warrior, Conjurer, Magician, Rogue, Hunter, Monk