Bard's Tale Lore

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The mouth speaks!

"Strength..."


Index
Strength
    The Mouth is learning...

    Until such time as it has wisdom to impart, please, dig deeper (below)!

    Other pages that link here:

    bt2/walkthrough/tips-from-the-adventurers-guild

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    Caution: Potential spoilers

    Bard's Tale 1

    Map texts and clues

    Position: (19,0)
    Content: "A magic mouth on the wall speaks to you, saying this riddle: Past warscapes fought by men long dead, and treasures lost on bloodied fields, the One God lifts his thorn-crowned head, and lays a strength on friendly..."

    Spellbook

    Makes a member of your party fight with the strength and accuracy of ancient Norse heroes for the entire combat.
    Increases the armor protection of each party member by enhancing their armor's natural strength by magic.
    Gives a dead character undead strength, making him attack your enemies as though he were truly alive.

    Character info

    The Dwarven people are short and stout, extremely strong and healthy, but not amazingly intelligent (i.e., excellent fighters). Gifted in strength and constitution.
    Available Classes: Warrior, Paladin, Rogue, Bard, Hunter, Monk
    These crossbreeds are usually blond and fair-skinned, like elves, and get some added size and strength from their human ancestry. Part human, best of both worlds.
    Available Classes: Warrior, Rogue, Bard, Monk, Conjurer, Magician
    An orc is a large, goblin-like creature often found working for evil wizards. The Half-orc, being half human, is not quite as despicable as his orc parent, but you wouldn't want to date one. Part human, with boosted strength.
    Available Classes: Warrior, Rogue, Hunter, Conjurer, Magician

    Bard's Tale 2

    Map texts and clues

    Reveal the clue
    The Sage will answer questions about topics that will guide you on your quest.

    For some topics he will reveal valued information if you are ready for it (completed certain quests), but only for a price.

    Ask about:
    LUCKSHIELD
    "Ah, that one makes you lucky at avoiding bad spells, thrown weapons, and dragon breath."
    DEATH STARS
    "A ninja weapon, they do 16-64 damage and have a range of 60 feet."
    MAGE STAFF
    "The Mage Staff regenerates spell points and boosts the AC by 2."
    THIEF DAGGER
    "A thief with that has an increased chance of hiding in shadows."
    KATOS BRACER
    "An ingenious device! If given to a monster ally, he is not likely to turn on you."
    AGS ARROWS
    "Ag's arrows do 24 to 96 in damage and have a range of 90 feet."
    ELF BOOTS
    "Ah, that one makes you lucky at avoiding bad spells, thrown weapons, and dragon breath."
    RING OF RETURN
    "That ring does a Safety Spell when you use it. Careful of that!"
    BREATHRING
    "That ring protects the wearer from breath attacks. Most useful!"
    WIZHELM
    "Ah, that one casts a Wizard War when you use it."
    SPEEDBOOTS
    "Those boots aid you in running from fights. Not a manly item..."
    ZEN ARROWS
    "Zen Arrows...oh yes. They do 40-160 in damage, to a range of 70 feet."
    DRUMS OF DEATH
    "The Drums of Death cast a Deathstrike spell on an opponent."
    SONG AXE
    "The Song Axe is a wonderous item which always returns to the thrower, and does 64-256 hits at a range of 80 feet."
    TRICK BRICK
    "That one makes a Wizardwall appear."
    ARAMS KNIFE
    "Aram''s Knife? Oh yes. 128-512 points of damage, thrown at any range. Not too shabby."
    ANGRAS EYE
    "The Eye does Batchspells, as needed."
    THORS HAMMER
    "Thor''s Hammer does 32 to 128 hits at a range of 70 feet, and it always returns."
    SWORD OF ZAR
    "The Sword is rarely spoken of, but it is said to be throwable, up to 80 feet for 96-384 hits."
    NOSPIN RING [NOSPEN in the DOS version]
    "The Nospin...oh yes. It protects against spinning."

    Ask about:And donate:
    THE TOMBS1000 gold
    "Hidden beneath the city of Ephesus, the Tombs have been closed for centuries. Seek the entrance at the Temple of Darkness, in the city's center."
    FANSKAR5500 gold
    "Fanskar is a deadly warrior-mage who tried once to claim the title of Destiny Knight and failed. His castle is a well-guarded fortress, located south-west of Colosse."
    DARGOTH10000 gold
    "Dargoth is a creature more animal than man, whose tower is hidden in the city of Philippi. Take care, friends, for he is death itself."
    MAZE OF DREAD48000 gold
    "The Maze is said to be the home of the Graphnar Fist, a group of elite mercenaries who kill for both gold and pleasure. The Maze itself exists from ancient times. Seek it in Thessalonica."
    OSCON120000 gold
    "In the city of Corinth is the Fortress of the mage Oscon, whose strength is legendary and whose skill surpasses even Mangar's. Only an item of Kazdek will gain you entrance."
    KAZDEK5000 gold
    "Ah, yes, Kazdek. The immortal one, as he is called, he is in fact a living statue. Seek him between Thessalonica and Colosse, with the word of his name."
    GREY CRYPT125000 gold
    "Take care, my friends. None has left the Grey Crypt alive. Know you, however, that no magical spells will work therein."
    DESTINY STONE230000 gold
    "A rock it is, in fact, yet much more. Ponder this, my friends: Never find and never fool, the last one drinks the poison pool, the first one reads the ancient tome, the third one breaks the double dome."
    LAGOTH ZANTA1000 gold
    "An evil genius is Lagoth, else he'd not have posed the threat to the Land that he has. Yet, an enemy to be respected, I think. His whereabouts are unknown, but I'd not be surprised to find him near."

    Spellbook

    Endows a specific party member with the strength of Elik's ogre for the duration of the battle.
    Reanimates a dead character with living strength so he or she attacks enemies as if truly alive -- combat only spell.

    Character info

    These short, stout people are amazingly strong and healthy, but not always very bright. All very good reasons to make sure you have the dwarves on your side in a fight. Gifted in strength and constitution.
    Available Classes: Warrior, Paladin, Rogue, Bard, Hunter, Monk
    These people are living proof of the compatibility between humans and elves. They are fair-haired and light-skinned like elves, but gain some bulk and strength through their human ancestry. Part human, best of both worlds.
    Available Classes: Warrior, Rogue, Bard, Monk, Conjurer, Magician
    Orcs are large, semi-intelligent, pig-like creatures that can usually be found in the employ of evil wizards. Half-orcs, because they are 50% human, aren't quite as despicable as full orcs - but they're sometimes just as dangerous. Part human, with boosted strength.
    Available Classes: Warrior, Rogue, Hunter, Conjurer, Magician

    Bard's Tale 3

    Spellbook

    Endows a specific party member with the strength of Elik's Ogre for the duration of the battle.
    Instills tremendous power in your party, increasing their strike ability by 10.
    Reanimates a dead character with living strength so he or she attacks enemies as if truly alive.

    Character info

    Their strength and inventiveness make them one of the best survivors. Never lacking in aggression, they can handle themselves in just about any adverse setting. Average race, jack of all trades.
    Available Classes: All classes
    Stout and short, these people are amazingly strong and healthy. Brightness, however, is not a shining attribute of theirs. Gifted in strength and constitution.
    Available Classes: Warrior, Rogue, Bard, Paladin, Hunter, Monk
    Orcs are the henchmen of evil wizards who are capable of little more than following orders for physical dirty work. Half-Orcs are tempered with Human blood, so while they're still dangerous, they aren't completely mindless drones forever in search of necks to wrench. Part human, with boosted strength.
    Available Classes: Warrior, Conjurer, Magician, Rogue, Hunter

    Google deep site search

    There may yet be unconnected mentions of your desired lore topic not yet documented or linked on the above pages. To be absolutely sure, visit the Google Mouth and heed its response! It knows all things... on this website.


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