Bard's Tale Lore

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"Apport Arcane..."


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bt3/walkthrough/clue-book

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Caution: Potential spoilers

Bard's Tale 1

Map texts and clues

Position: (21,5)
Content: Sticky/stasis (APAR out)

Item Catalogue

Item: Travelhelm (Effect: On use: APAR)

Spellbook

Allows the party to teleport anywhere within a dungeon, except for places protected by teleportation shields.

Bard's Tale 2

Spellbook

Teleports the party within a dungeon to any location that's not protected by a teleportation shield. Also teleports the party between cities that are in the range of +1 to 6. Your party always arrives in the city's Adventurers' Guild.

Bard's Tale 3

Spellbook

Teleports the party within a dungeon to any location that's not protected by a teleportation shield.

Google deep site search

There may yet be unconnected mentions of your desired lore topic not yet documented or linked on the above pages. To be absolutely sure, visit the Google Mouth and heed its response! It knows all things... on this website.


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