Bard's Tale 3 Library

Bestiary - Item Catalogue - Spellbooks
Bard Songs - Classes and Races

Spell books


Bard's Tale 2 has five spellcaster classes: Conjurer, Magician, Sorcerer, Wizard, and Archmage (having mastered all lesser classes). New spell levels can be purchased for every 3 character levels earned, and after 3 spell levels the spellcaster may choose to change to a different available class if desired.

The following spell data is compiled from the Bard's Tale 2 Manual

Terminology:

Range
View: spell affects line of sight
1 Foe: spell affects a single monster, regardless of how many you face.
All Foes: spell affects all the monsters your party faces.
1 Wall: spell affects a wall in the direction the spellcaster faces.
Level: the entire level that your party is on.
1 Object: a single object.
Group: spell affects 1 of up to 4 monster groups
##': affects anything in the direction the spellcaster is facing for the number of feet specified with ##.
Self: spell affects spellcaster only
Char: affects the party member you designate.
Party: spell affects all party members
Special: affects the special member you designate.
+: signifies a spell that hits with full effectiveness up to the listed range, and at reduced effectiveness when it hits at double the listed range. For instance, if you use a spell with a listed range of 30' against a foe who is 60' feet away, the spell will hit your foe with reduced effectiveness.
Duration
Combat: spell lasts until combat ends through party victory, monster victory, or running away.
1 Move: spell lasts for exactly one move.
1 Round: spell lasts for the entire round of combat.
Short: spell lasts only a few minutes.
Medium: spell lasts several minutes.
Long: spell lasts twice as long as "Short".
Indef.: spell lasts until party enters the Adventurer's Guild or an anti-magic zone
Misc: spell has multiple or variable ranges.

Jump to: Conjurer | Magician | Sorcerer | Wizard | Archmage
Chronomancer | Geomancer | Miscellaneous

Conjurer

Level 1

MAFL2 sp
Mage FlameRange: ViewDuration: Medium
A small flame floats above the spellcaster as he moves about, illuminating the immediate area.
ARFI3 sp
Arc FireRange: 1 Foe/10'
Fiery blue flames spray from the spellcaster's fingers, inflicting 1 to 4 damage points, depending on the Conjurer's level.
TRZP2 sp
Trap ZapRange: 30'
Disarms any trap within 30 feet in the direction that the spellcaster is facing. Trap Zap also works on chests for the same amount of spell points.

Level 2

FRFO3 sp
Freeze FoesRange: GroupDuration: Combat
Binds your enemies in a magical force, slowing them down and making them an easier target for your itching sword.
MACO3 sp
Kiel's Magic CompassDuration: Medium
A compass of shimmering magelight appears above the party and shows the direction they face.
WOHL4 sp
Word Of HealingRange: Char
With the uttering of a single word, this heals a party member from 4 to 16 points of damage.

Level 3

LERE5 sp
Lesser RevelationRange: ViewDuration: Long
An extended Mage Flame spell that also reveals secret doors.
LEVI4 sp
LevitationRange: PartyDuration: Short
Partially nullifies gravity, letting the party float over traps, or up and down through portals.
WAST5 sp
WarstrikeRange: Group/20'
An electric spell where a stream of energy shoots from the spellcaster's finger, frying a group of foes for 5 to 20 damage points.

Level 4

INWO6 sp
Elik's Instant WolfRange: Party
Summons a giant and extremely fierce wolf to join your party.
FLRE6 sp
Flesh RestoreRange: Char
A powerful healing spell that restores 10 to 40 points to a party member, curing those stricken with insanity or poisoning.

Level 5

GRRE7 sp
Greater RevelationRange: ViewDuration: Long
Operates like Lesser Revelation, but illuminates a wider area for a longer period of time.
SHSP7 sp
Shock SphereRange: Group/30'/+
Creates a large globe of intense electrical energy that envelops a group of enemies and inflicts 10 to 40 damage points.

Level 6

FLAN9 sp
Flesh AnewRange: Group
Works like Flesh Restore, but affects every member of the party.
MALE8 sp
Major LevitationRange: PartyDuration: Indef
Operates like Levitation, but it lasts until the spell is terminated by some event like the activation of an anti-magic square.

Level 7

REGN12 sp
RegenerationRange: Char
A health spell that revives all the hit points for one lucky member of the party.
APAR15 sp
Apport ArcaneRange: Party
Teleports the party within a dungeon to any location that's not protected by a teleportation shield.
FAFO18 sp
Far FoeRange: Group
Pushes a group of foes 40 feet further away from your party, up to a total distance of 90 feet.
INSL12 sp
Elik's Instant SlayerRange: Party
Materializes a slayer who joins your party. What's a slayer? The name speaks for itself...
Back to top

Magician

Level 1

VOPL3 sp
Vorpal PlatingRange: CharDuration: Combat
Causes the weapon (or hands) of a party member to emit a magical field that inflicts 2 to 8 points of additional damage.
QUFI3 sp
Quick FixRange: Char
Regenerates 8 hit points for a character, up to the character's maximum hit point level.
SCSI2 sp
Scry SiteRange: Party
Causes a dungeon wall or wilderness pathway to reveal the party's location.

Level 2

HOWA4 sp
Holy WaterRange: 1 Foe/10'
Holy water sprays from the spellcaster's fingers, inflicting 6 to 24 points of damage on any foe of evil or supernatural origin.
MAGA5 sp
Mage GauntletsRange: CharDuration: Combat
Makes the hands (or weapon) of a party member more deadly by adding 4 to 16 points of damage to every wound it inflicts on a foe.
AREN5 sp
Area EnchantRange: 30'Duration: Short
Causes the dungeon walls within 30 feet (3 squares) of a stairway to call out if the party is headed towards the stairs.

Level 3

MYSH6 sp
Ybarra's Mystic ShieldRange: PartyDuration: Medium
Causes the air in front of the party to form an invisible shield that's as hard as metal. The shield moves with the party.
OGST6 sp
Oscon's Ogre StrengthRange: CharDuration: Combat
Endows a specific party member with the strength of Elik's Ogre for the duration of the battle.
STFL6 sp
Star FlareRange: Group/40'/+
An electrical spell that ignites the air around your enemies, scorching them for 10 to 40 damage points. A real hair curler.

Level 4

SPTO8 sp
Spectre TouchRange: 1 Foe/70'
Drains a single enemy of 15 to 60 hit points as if it were touched lightly by death.
DRBR7 sp
Dragon BreathRange: Group/30'
Lets the spellcaster belch a breath of fire at a group of monsters, inflicting 8 to 64 points of damage on each monster.

Level 5

ANMA8 sp
Anti-magicRange: PartyDuration: Combat
Causes the ground to absorb a portion of the spells cast at the party by monsters, giving the party a chance to escape unharmed. This spell also aids in disbelieving illusions and shielding against magical fires such as Dragon Breath.
GIST10 sp
Giant StrengthRange: PartyDuration: Combat
Instills tremendous power in your party, increasing their strike ability by 10.

Level 6

PHDO10 sp
Phase DoorRange: WallDuration: 1 Move
Vaporizes any wall that's not protected by an Anti-Phase Door aura or spell into air.
YMCA10 sp
Ybarra's Mystical Coat Of ArmorRange: PartyDuration: Indef
Works just like Ybarra's Mystic Shield, but lasts indefinitely.

Level 7

REST25 sp
RestorationRange: Party
Regenerates the body of every party member to perfect condition; even cures insanity or poisoning.
DEST16 sp
Death StrikeRange: 1 Foe/10'
Instantly kills a selected enemy, which certainly categorizes this spell as one that doesn't fool around.
ICES11 sp
Ice StormRange: Group/50'
Pummels a group of monsters with chunks of ice, causing 20 to 80 points of damage.
STON20 sp
Stone To FleshRange: Char
Takes a character who has been turned to stone and restores him to his natural flesh state.
Back to top

Sorcerer

Level 1

MIJA3 sp
Mangar's Mind JabRange: 1 Foe/40'/+
Casts a concentrated blast of electrical energy at one opponent, inflicting 2 to 8 points of damage for each experience level of the spellcaster.
PHBL2 sp
Phase BlurRange: PartyDuration: Combat
Causes the entire party to become blurry in the eyes of the enemy, making your party tougher to strike.
LOTR2 sp
Locate TrapsRange: 30'Duration: Short
Heightens the spellcaster's awareness for trap detecting. Works for 30' in the direction that the spellcaster is facing.

Level 2

DISB4 sp
DisbelieveRange: Party
Reveals an attacking illusion for the true nonphysical object that it is, causing it to vanish.
WIWA5 sp
Wind WarriorRange: Party
Creates the illusion of a battle-ready ninja in the ranks of your party. The illusionary ninja will fight until defeated or disbelieved.
FEAR4 sp
Word Of FearRange: GroupDuration: Combat
An incantation that causes a group of enemies to quake in fear, thus reducing their ability to attack and inflict damage.

Level 3

WIOG6 sp
Wind OgreRange: Party
Like Elik's Instant Ogre, it summons a mean, illusionary ogre to join your party.
INVI6 sp
Kylearan's Invisibility SpellRange: PartyDuration: Combat
Invoke this spell to render the entire party nearly invisible to the enemy.
SESI6 sp
Second SightRange: 30'Duration: Medium
Heightens awareness so the spellcaster can detect all traps and tricks that lie directly ahead.

Level 4

CAEY7 sp
Cat EyesRange: ViewDuration: Indef
Endows the entire party with perfect night vision for an indefinite period of time.
WIDR12 sp
Wind DragonRange: Party
Creates an illusionary red dragon to join the ranks of your party.

Level 5

DIIL8 sp
Disrupt IllusionRange: All FoesDuration: Combat
Destroys any illusions among the ranks of the enemy and prevents new illusions from appearing.
MIBL10 sp
Mangar's Mind BladeRange: All Foes/30'/+
An electric spell that strikes every opposing group within range with an explosion of energy capable of inflicting 25 to 100 points of damage.

Level 6

WIGI11 sp
Wind GiantRange: Party
Creates an illusionary elemental giant that joins your party and fights up a storm.
SOSI11 sp
Sorcerer SightRange: 30'Duration: Indef
Operates like the trap-detecting Second Sight spell, but lasts indefinitely.

Level 7

RIME20 sp
RimefangRange: All Foes/40'
Rakes enemies with shards of ice, inflicting 50 to 200 points of damage.
WIHE16 sp
Wind HeroRange: Party
Creates an illusionary hero with the power of hurricane winds to join your party.
MAGM40 sp
Mage MaelstromRange: Group
Assaults a group of opposing spellcasters and may do one of the following: inflict 60 to 240 points of damage, turn them to stone, or kill them outright. However, because the maelstrom is illusionary in nature, a disbelieving enemy can totally nullify it.
PREC50 sp
PreclusionRange: All Foes
Keeps the enemy from being able to summon any creatures.
Back to top

Wizard

Level 1

SUEL10 sp
Summon ElementalRange: Party
Creates a fire-being from the raw elements of the universe to join and fight for your party.
FOFO11 sp
Fanskar's Force FocusRange: Group/10'
Lands a cone of gravitational energy on a group of your foes, inflicting 25 to 100 points of damage.

Level 2

PRSU14 sp
Prime SummoningRange: Party
Coerces a powerful undead creature to unwillingly join your party.
DEBA11 sp
Demon BaneRange: 1 Foe/30'
Inflicts 100 to 400 points of damage on a single creature of evil or supernatural origin.

Level 3

FLCO14 sp
Flame ColumnRange: Group/30'
Creates a cyclone of flame that lashes out and delivers 22 to 88 points of damage to a group of your foes.
DISP12 sp
DispossessRange: Char
Returns a possessed party member to the normal state of consciousness.

Level 4

HERB13 sp
Summon HerbRange: Party
Summons Herb to join your party. Herb is pretty busy, but he'll hang out with your party for a while if you need him.
ANDE14 sp
Animate DeadRange: CharDuration: Combat
Reanimates a dead character with living strength so he or she attacks enemies as if truly alive.

Level 5

SPBI16 sp
Baylor's Spell BindRange: 1 Foe
If successful, this spell possesses the mind of an enemy and forces him or her to join and fight for your party.
SOWH13 sp
Storal's Soul WhipRange: 1 Foe/70'
Whips out a tendril of psionic (mind) power to strike a selected foe, inflicting 50 to 200 damage points.

Level 6

GRSU22 sp
Greater SummoningRange: Party
Operates like Prime Summoning but causes a powerful elemental creature to appear and fight for the party.
BEDE18 sp
Beyond DeathRange: Char
Brings a dead character back to life and gives him or her one hit point as a welcome back gift.

Level 7

WIZW16 sp
Wacum's Wizard WarRange: Group/50'
An electric spell that creates a pyrotechnical storm over a group of monsters, inflicting 50 to 200 damage points.
DMST25 sp
Demon StrikeRange: Group/50'
Unleashes the terrorizing power of demons into the enemy ranks, causing 200 to 400 points of damage.
Back to top

Archmage

Level 1

HAFO15 sp
Oscon's HaltfoeRange: All FoesDuration: 1 Round
If successful, this spell causes every attacking group to miss all their attacks during the next round.
MEME20 sp
Melee MenRange: Group
Pull an attacking group into melee range (10') regardless of how far they were when they began attacking.

Level 2

BASP28 sp
Batch SpellRange: PartyDuration: Misc
Executes the following batch of spells: Greater Revelation, Ybarra's Mystical Coat of Armor, Sorcerer Sight, Major Levitation, and Kiel's Magic Compass.

Level 3

CAMR26 sp
CamaraderieRange: Party
Has a 50% chance of calming all monsters in your party that have turned hostile.

Level 4

NILA30 sp
Fanskar's Night LanceRange: Group/60'
Launches a chilling ice missile against a group of foes, inflicting 100 to 400 damage points.

Level 5

HEAL50 sp
Heal AllRange: Party
A Beyond Death spell that resurrects every dead party member (except those turned to stone), and heals all wounds, paralysis, and insanity.

Level 6

BRKR60 sp
The Brothers KringleRange: Party
The brothers are always ready to help friends in trouble. Enough brothers appear to fill the empty slots in your party.

Level 7

MAMA80 sp
Mangar's MalletRange: All Foes/90'
Inflicts 200 to 800 bone-crushing damage points against every monster group you face.
Back to top

Chronomancer

Level 1

VITL12 sp
VitalityRange: Char
Invigorates a character by healing 4 to 8 hit points times the spellcaster's level.

Level 2

WIFI20 sp
WitherfistRange: Group/20'
Crushes a group of enemies under a huge fist of power for 300 to 600 points of damage.
COLD20 sp
Frost ForceRange: Group/80'
Blasts the enemy with a deadly frost for 50 to 400 points of damage.

Level 3

GOFI25 sp
God FireRange: Group/80'
A holy spell where blazing red fires are sent from the angry gods to roast the enemy for 60 to 240 damage points.
STUN30 sp
StunRange: All Foes
An electric spell that gives the enemy a high-voltage zap for 50 to 200 damage points.

Level 4

LUCK45 sp
Luck ChantRange: PartyDuration: Combat
Increases your chances of hitting or defending by eight points.
FADE50 sp
Far DeathRange: 1 Foe/30'
A long-range spell that drops a distant foe dead in its tracks.

Level 5

WHAT60 sp
IdentifyRange: 1 Object
Cast this spell on something to find out just what the heck it is.
OLAY60 sp
YouthRange: 1 Char
Coats a character with a light, fragrant lotion to cure oldness.

Level 6

GRRO65 sp
Grave RobberRange: 1 CharDuration: Misc
Casts Beyond Death and Regeneration for a life-giving combination of spells.
FOTA70 sp
Force Of TarjanRange: GroupDuration: Misc
Casts Witherfist and Sandstorm for a double offensive punch.

Level 7

SHSH60 sp
Shadow ShieldRange: PartyDuration: Indef
Casts a gray shadow around the party, and lowers their armor class by 4
FAFI100 sp
Fatal FistRange: All Foes
Crushes the enemy under an unearthly gravitational force for 400 to 1500 points of damage.
Back to top

Geomancer

Level 1

EADA5 sp
Earth DaggerRange: Group/40'
Cuts down the enemy with holy daggers for 200 to 800 points of damage.
EASO5 sp
Earth SongRange: Level
Reveals all booby-trapped areas that can injure the party.
EAWA8 sp
Earth WardRange: Level
Casts the Trap Zap spell on the entire level.

Level 2

TREB10 sp
TrebuchetRange: All Foes
Fries all foes with wickedly hot flames for 150 to 600 points.
EAEL15 sp
Earth ElementalRange: Party
Summons an Earth Elemental, which is a creature created from the raw elements of the earth.
WAWA15 sp
Wall WarpRange: WallDuration: Misc
Works like Phase Door until the party leaves.

Level 3

ROCK18 sp
PetrifyRange: 1 Foe/60'
Turns an enemy up to 60 feet away into the hardest stone.
ROAL20 sp
Roscoe's AlertRange: Level
Reveals to the party where the anti-magic areas are.

Level 4

SUSO20 sp
Succor SongRange: Level
Shows all heal-party squares, so your party can put an end to their weakness and pain.
SAST25 sp
SandstormRange: Group
With a violent swirl of sand, all foes are whipped back 60 feet.

Level 5

SANT30 sp
SanctuaryRange: Level
Shows all mage regeneration squares, so your spellcasters can be refreshed.
GLST40 sp
Glacier StrikeRange: 1 Foe/90'
Impales the enemy with an icy stalagmite, causing 400 to 1600 points of damage.

Level 6

PATH40 sp
PathfinderRange: Level
An instant map, this shows the entire maze that the party's in.
MABA50 sp
Magma BlastRange: Group/50'
Burns a group of foes with a blast of hot, fiery magma for 300 to 1200 points of damage.

Level 7

JOBO60 sp
Jolt BoltRange: All Foes
Wrenches the earth below the enemy, smashing them to the ground and gives them a jolting electrical shock to cause 400 to 1600 points of damage.
EAMA80 sp
Earth MawRange: Group/50'
Commands the ground beneath the enemy's feet to open wide and drop the foes in, so they're never seen again.
Back to top

Miscellaneous

Level

GILL10 sp
Gilles GillsRange: PartyDuration: Medium
This survival spell lets your party breathe under water. It is cumulative in effect; casting it more than once will extend the amount of time you can spend underwater.
DIVA250 sp
Divine InterventionRange: All Foes/PartyDuration: Misc
This powerful spell earns its name by doing the following: 1) Turns illusionary characters into real characters; 2) Cures characters of all illnesses but age; and 3) Restores all hit points to the party. If you're in combat, it also does the following: 1) Lowers your armor class, saving throw, to hit, and damage by 20 points; 2) Increases your attack by eight points; and 3) Casts Mangar's Mallet.
NUKE150 sp
GotterdamurungRange: All Foes
The finest in offensive obliteration, this spell annihilates the opponent for 2000 damage points.
Back to top