Bard's Tale III:
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Range
View: spell affects line of sight 1 Foe: spell affects a single monster, regardless of how many you face. All Foes: spell affects all the monsters your party faces. 1 Wall: spell affects a wall in the direction the spellcaster faces. Level: the entire level that your party is on. 1 Object: a single object. Group: spell affects 1 of up to 4 monster groups ##': affects anything in the direction the spellcaster is facing for the number of feet specified with ##. Self: spell affects spellcaster only Char: affects the party member you designate. Party: spell affects all party members Special: affects the special member you designate. +: signifies a spell that hits with full effectiveness up to the listed range, and at reduced effectiveness when it hits at double the listed range. For instance, if you use a spell with a listed range of 30' against a foe who is 60' feet away, the spell will hit your foe with reduced effectiveness. | Duration
Combat: spell lasts until combat ends through party victory, monster victory, or running away.
1 Move: spell lasts for exactly one move. 1 Round: spell lasts for the entire round of combat. Short: spell lasts only a few minutes. Medium: spell lasts several minutes. Long: spell lasts twice as long as "Short". Indef.: spell lasts until party enters the Adventurer's Guild or an anti-magic zone Misc: spell has multiple or variable ranges. |
Conjurer | |||||
Level 1 | |||||
MAFL2 sp | Mage Flame | Range: View | Duration: Medium | ||
A small flame floats above the spellcaster as he moves about, illuminating the immediate area.
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ARFI3 sp | Arc Fire | Range: 1 Foe/10' | |||
Fiery blue flames spray from the spellcaster's fingers, inflicting 1 to 4 damage points, depending on the Conjurer's level.
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TRZP2 sp | Trap Zap | Range: 30' | |||
Disarms any trap within 30 feet in the direction that the spellcaster is facing. Trap Zap also works on chests for the same amount of spell points.
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Level 2 | |||||
FRFO3 sp | Freeze Foes | Range: Group | Duration: Combat | ||
Binds your enemies in a magical force, slowing them down and making them an easier target for your itching sword.
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MACO3 sp | Kiel's Magic Compass | Duration: Medium | |||
A compass of shimmering magelight appears above the party and shows the direction they face.
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WOHL4 sp | Word Of Healing | Range: Char | |||
With the uttering of a single word, this heals a party member from 4 to 16 points of damage.
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Level 3 | |||||
LERE5 sp | Lesser Revelation | Range: View | Duration: Long | ||
An extended Mage Flame spell that also reveals secret doors.
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LEVI4 sp | Levitation | Range: Party | Duration: Short | ||
Partially nullifies gravity, letting the party float over traps, or up and down through portals.
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WAST5 sp | Warstrike | Range: Group/20' | |||
An electric spell where a stream of energy shoots from the spellcaster's finger, frying a group of foes for 5 to 20 damage points.
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Level 4 | |||||
INWO6 sp | Elik's Instant Wolf | Range: Party | |||
Summons a giant and extremely fierce wolf to join your party.
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FLRE6 sp | Flesh Restore | Range: Char | |||
A powerful healing spell that restores 10 to 40 points to a party member, curing those stricken with insanity or poisoning.
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Level 5 | |||||
GRRE7 sp | Greater Revelation | Range: View | Duration: Long | ||
Operates like Lesser Revelation, but illuminates a wider area for a longer period of time.
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SHSP7 sp | Shock Sphere | Range: Group/30'/+ | |||
Creates a large globe of intense electrical energy that envelops a group of enemies and inflicts 10 to 40 damage points.
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Level 6 | |||||
FLAN9 sp | Flesh Anew | Range: Group | |||
Works like Flesh Restore, but affects every member of the party.
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MALE8 sp | Major Levitation | Range: Party | Duration: Indef | ||
Operates like Levitation, but it lasts until the spell is terminated by some event like the activation of an anti-magic square.
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Level 7 | |||||
REGN12 sp | Regeneration | Range: Char | |||
A health spell that revives all the hit points for one lucky member of the party.
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APAR15 sp | Apport Arcane | Range: Party | |||
Teleports the party within a dungeon to any location that's not protected by a teleportation shield.
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FAFO18 sp | Far Foe | Range: Group | |||
Pushes a group of foes 40 feet further away from your party, up to a total distance of 90 feet.
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INSL12 sp | Elik's Instant Slayer | Range: Party | |||
Materializes a slayer who joins your party. What's a slayer? The name speaks for itself...
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Magician | |||||
Level 1 | |||||
VOPL3 sp | Vorpal Plating | Range: Char | Duration: Combat | ||
Causes the weapon (or hands) of a party member to emit a magical field that inflicts 2 to 8 points of additional damage.
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QUFI3 sp | Quick Fix | Range: Char | |||
Regenerates 8 hit points for a character, up to the character's maximum hit point level.
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SCSI2 sp | Scry Site | Range: Party | |||
Causes a dungeon wall or wilderness pathway to reveal the party's location.
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Level 2 | |||||
HOWA4 sp | Holy Water | Range: 1 Foe/10' | |||
Holy water sprays from the spellcaster's fingers, inflicting 6 to 24 points of damage on any foe of evil or supernatural origin.
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MAGA5 sp | Mage Gauntlets | Range: Char | Duration: Combat | ||
Makes the hands (or weapon) of a party member more deadly by adding 4 to 16 points of damage to every wound it inflicts on a foe.
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AREN5 sp | Area Enchant | Range: 30' | Duration: Short | ||
Causes the dungeon walls within 30 feet (3 squares) of a stairway to call out if the party is headed towards the stairs.
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Level 3 | |||||
MYSH6 sp | Ybarra's Mystic Shield | Range: Party | Duration: Medium | ||
Causes the air in front of the party to form an invisible shield that's as hard as metal. The shield moves with the party.
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OGST6 sp | Oscon's Ogre Strength | Range: Char | Duration: Combat | ||
Endows a specific party member with the strength of Elik's Ogre for the duration of the battle.
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STFL6 sp | Star Flare | Range: Group/40'/+ | |||
An electrical spell that ignites the air around your enemies, scorching them for 10 to 40 damage points. A real hair curler.
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Level 4 | |||||
SPTO8 sp | Spectre Touch | Range: 1 Foe/70' | |||
Drains a single enemy of 15 to 60 hit points as if it were touched lightly by death.
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DRBR7 sp | Dragon Breath | Range: Group/30' | |||
Lets the spellcaster belch a breath of fire at a group of monsters, inflicting 8 to 64 points of damage on each monster.
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Level 5 | |||||
ANMA8 sp | Anti-magic | Range: Party | Duration: Combat | ||
Causes the ground to absorb a portion of the spells cast at the party by monsters, giving the party a chance to escape unharmed. This spell also aids in disbelieving illusions and shielding against magical fires such as Dragon Breath.
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GIST10 sp | Giant Strength | Range: Party | Duration: Combat | ||
Instills tremendous power in your party, increasing their strike ability by 10.
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Level 6 | |||||
PHDO10 sp | Phase Door | Range: Wall | Duration: 1 Move | ||
Vaporizes any wall that's not protected by an Anti-Phase Door aura or spell into air.
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YMCA10 sp | Ybarra's Mystical Coat Of Armor | Range: Party | Duration: Indef | ||
Works just like Ybarra's Mystic Shield, but lasts indefinitely.
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Level 7 | |||||
REST25 sp | Restoration | Range: Party | |||
Regenerates the body of every party member to perfect condition; even cures insanity or poisoning.
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DEST16 sp | Death Strike | Range: 1 Foe/10' | |||
Instantly kills a selected enemy, which certainly categorizes this spell as one that doesn't fool around.
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ICES11 sp | Ice Storm | Range: Group/50' | |||
Pummels a group of monsters with chunks of ice, causing 20 to 80 points of damage.
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STON20 sp | Stone To Flesh | Range: Char | |||
Takes a character who has been turned to stone and restores him to his natural flesh state.
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Sorcerer | |||||
Level 1 | |||||
MIJA3 sp | Mangar's Mind Jab | Range: 1 Foe/40'/+ | |||
Casts a concentrated blast of electrical energy at one opponent, inflicting 2 to 8 points of damage for each experience level of the spellcaster.
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PHBL2 sp | Phase Blur | Range: Party | Duration: Combat | ||
Causes the entire party to become blurry in the eyes of the enemy, making your party tougher to strike.
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LOTR2 sp | Locate Traps | Range: 30' | Duration: Short | ||
Heightens the spellcaster's awareness for trap detecting. Works for 30' in the direction that the spellcaster is facing.
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Level 2 | |||||
DISB4 sp | Disbelieve | Range: Party | |||
Reveals an attacking illusion for the true nonphysical object that it is, causing it to vanish.
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WIWA5 sp | Wind Warrior | Range: Party | |||
Creates the illusion of a battle-ready ninja in the ranks of your party. The illusionary ninja will fight until defeated or disbelieved.
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FEAR4 sp | Word Of Fear | Range: Group | Duration: Combat | ||
An incantation that causes a group of enemies to quake in fear, thus reducing their ability to attack and inflict damage.
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Level 3 | |||||
WIOG6 sp | Wind Ogre | Range: Party | |||
Like Elik's Instant Ogre, it summons a mean, illusionary ogre to join your party.
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INVI6 sp | Kylearan's Invisibility Spell | Range: Party | Duration: Combat | ||
Invoke this spell to render the entire party nearly invisible to the enemy.
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SESI6 sp | Second Sight | Range: 30' | Duration: Medium | ||
Heightens awareness so the spellcaster can detect all traps and tricks that lie directly ahead.
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Level 4 | |||||
CAEY7 sp | Cat Eyes | Range: View | Duration: Indef | ||
Endows the entire party with perfect night vision for an indefinite period of time.
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WIDR12 sp | Wind Dragon | Range: Party | |||
Creates an illusionary red dragon to join the ranks of your party.
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Level 5 | |||||
DIIL8 sp | Disrupt Illusion | Range: All Foes | Duration: Combat | ||
Destroys any illusions among the ranks of the enemy and prevents new illusions from appearing.
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MIBL10 sp | Mangar's Mind Blade | Range: All Foes/30'/+ | |||
An electric spell that strikes every opposing group within range with an explosion of energy capable of inflicting 25 to 100 points of damage.
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Level 6 | |||||
WIGI11 sp | Wind Giant | Range: Party | |||
Creates an illusionary elemental giant that joins your party and fights up a storm.
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SOSI11 sp | Sorcerer Sight | Range: 30' | Duration: Indef | ||
Operates like the trap-detecting Second Sight spell, but lasts indefinitely.
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Level 7 | |||||
RIME20 sp | Rimefang | Range: All Foes/40' | |||
Rakes enemies with shards of ice, inflicting 50 to 200 points of damage.
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WIHE16 sp | Wind Hero | Range: Party | |||
Creates an illusionary hero with the power of hurricane winds to join your party.
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MAGM40 sp | Mage Maelstrom | Range: Group | |||
Assaults a group of opposing spellcasters and may do one of the following: inflict 60 to 240 points of damage, turn them to stone, or kill them outright. However, because the maelstrom is illusionary in nature, a disbelieving enemy can totally nullify it.
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PREC50 sp | Preclusion | Range: All Foes | |||
Keeps the enemy from being able to summon any creatures.
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Wizard | |||||
Level 1 | |||||
SUEL10 sp | Summon Elemental | Range: Party | |||
Creates a fire-being from the raw elements of the universe to join and fight for your party.
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FOFO11 sp | Fanskar's Force Focus | Range: Group/10' | |||
Lands a cone of gravitational energy on a group of your foes, inflicting 25 to 100 points of damage.
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Level 2 | |||||
PRSU14 sp | Prime Summoning | Range: Party | |||
Coerces a powerful undead creature to unwillingly join your party.
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DEBA11 sp | Demon Bane | Range: 1 Foe/30' | |||
Inflicts 100 to 400 points of damage on a single creature of evil or supernatural origin.
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Level 3 | |||||
FLCO14 sp | Flame Column | Range: Group/30' | |||
Creates a cyclone of flame that lashes out and delivers 22 to 88 points of damage to a group of your foes.
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DISP12 sp | Dispossess | Range: Char | |||
Returns a possessed party member to the normal state of consciousness.
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Level 4 | |||||
HERB13 sp | Summon Herb | Range: Party | |||
Summons Herb to join your party. Herb is pretty busy, but he'll hang out with your party for a while if you need him.
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ANDE14 sp | Animate Dead | Range: Char | Duration: Combat | ||
Reanimates a dead character with living strength so he or she attacks enemies as if truly alive.
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Level 5 | |||||
SPBI16 sp | Baylor's Spell Bind | Range: 1 Foe | |||
If successful, this spell possesses the mind of an enemy and forces him or her to join and fight for your party.
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SOWH13 sp | Storal's Soul Whip | Range: 1 Foe/70' | |||
Whips out a tendril of psionic (mind) power to strike a selected foe, inflicting 50 to 200 damage points.
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Level 6 | |||||
GRSU22 sp | Greater Summoning | Range: Party | |||
Operates like Prime Summoning but causes a powerful elemental creature to appear and fight for the party.
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BEDE18 sp | Beyond Death | Range: Char | |||
Brings a dead character back to life and gives him or her one hit point as a welcome back gift.
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Level 7 | |||||
WIZW16 sp | Wacum's Wizard War | Range: Group/50' | |||
An electric spell that creates a pyrotechnical storm over a group of monsters, inflicting 50 to 200 damage points.
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DMST25 sp | Demon Strike | Range: Group/50' | |||
Unleashes the terrorizing power of demons into the enemy ranks, causing 200 to 400 points of damage.
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Archmage | |||||
Level 1 | |||||
HAFO15 sp | Oscon's Haltfoe | Range: All Foes | Duration: 1 Round | ||
If successful, this spell causes every attacking group to miss all their attacks during the next round.
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MEME20 sp | Melee Men | Range: Group | |||
Pull an attacking group into melee range (10') regardless of how far they were when they began attacking.
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Level 2 | |||||
BASP28 sp | Batch Spell | Range: Party | Duration: Misc | ||
Executes the following batch of spells: Greater Revelation, Ybarra's Mystical Coat of Armor, Sorcerer Sight, Major Levitation, and Kiel's Magic Compass.
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Level 3 | |||||
CAMR26 sp | Camaraderie | Range: Party | |||
Has a 50% chance of calming all monsters in your party that have turned hostile.
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Level 4 | |||||
NILA30 sp | Fanskar's Night Lance | Range: Group/60' | |||
Launches a chilling ice missile against a group of foes, inflicting 100 to 400 damage points.
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Level 5 | |||||
HEAL50 sp | Heal All | Range: Party | |||
A Beyond Death spell that resurrects every dead party member (except those turned to stone), and heals all wounds, paralysis, and insanity.
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Level 6 | |||||
BRKR60 sp | The Brothers Kringle | Range: Party | |||
The brothers are always ready to help friends in trouble. Enough brothers appear to fill the empty slots in your party.
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Level 7 | |||||
MAMA80 sp | Mangar's Mallet | Range: All Foes/90' | |||
Inflicts 200 to 800 bone-crushing damage points against every monster group you face.
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Chronomancer | |||||
Level 1 | |||||
VITL12 sp | Vitality | Range: Char | |||
Invigorates a character by healing 4 to 8 hit points times the spellcaster's level.
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Level 2 | |||||
WIFI20 sp | Witherfist | Range: Group/20' | |||
Crushes a group of enemies under a huge fist of power for 300 to 600 points of damage.
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COLD20 sp | Frost Force | Range: Group/80' | |||
Blasts the enemy with a deadly frost for 50 to 400 points of damage.
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Level 3 | |||||
GOFI25 sp | God Fire | Range: Group/80' | |||
A holy spell where blazing red fires are sent from the angry gods to roast the enemy for 60 to 240 damage points.
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STUN30 sp | Stun | Range: All Foes | |||
An electric spell that gives the enemy a high-voltage zap for 50 to 200 damage points.
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Level 4 | |||||
LUCK45 sp | Luck Chant | Range: Party | Duration: Combat | ||
Increases your chances of hitting or defending by eight points.
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FADE50 sp | Far Death | Range: 1 Foe/30' | |||
A long-range spell that drops a distant foe dead in its tracks.
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Level 5 | |||||
WHAT60 sp | Identify | Range: 1 Object | |||
Cast this spell on something to find out just what the heck it is.
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OLAY60 sp | Youth | Range: 1 Char | |||
Coats a character with a light, fragrant lotion to cure oldness.
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Level 6 | |||||
GRRO65 sp | Grave Robber | Range: 1 Char | Duration: Misc | ||
Casts Beyond Death and Regeneration for a life-giving combination of spells.
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FOTA70 sp | Force Of Tarjan | Range: Group | Duration: Misc | ||
Casts Witherfist and Sandstorm for a double offensive punch.
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Level 7 | |||||
SHSH60 sp | Shadow Shield | Range: Party | Duration: Indef | ||
Casts a gray shadow around the party, and lowers their armor class by 4
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FAFI100 sp | Fatal Fist | Range: All Foes | |||
Crushes the enemy under an unearthly gravitational force for 400 to 1500 points of damage.
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Geomancer | |||||
Level 1 | |||||
EADA5 sp | Earth Dagger | Range: Group/40' | |||
Cuts down the enemy with holy daggers for 200 to 800 points of damage.
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EASO5 sp | Earth Song | Range: Level | |||
Reveals all booby-trapped areas that can injure the party.
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EAWA8 sp | Earth Ward | Range: Level | |||
Casts the Trap Zap spell on the entire level.
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Level 2 | |||||
TREB10 sp | Trebuchet | Range: All Foes | |||
Fries all foes with wickedly hot flames for 150 to 600 points.
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EAEL15 sp | Earth Elemental | Range: Party | |||
Summons an Earth Elemental, which is a creature created from the raw elements of the earth.
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WAWA15 sp | Wall Warp | Range: Wall | Duration: Misc | ||
Works like Phase Door until the party leaves.
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Level 3 | |||||
ROCK18 sp | Petrify | Range: 1 Foe/60' | |||
Turns an enemy up to 60 feet away into the hardest stone.
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ROAL20 sp | Roscoe's Alert | Range: Level | |||
Reveals to the party where the anti-magic areas are.
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Level 4 | |||||
SUSO20 sp | Succor Song | Range: Level | |||
Shows all heal-party squares, so your party can put an end to their weakness and pain.
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SAST25 sp | Sandstorm | Range: Group | |||
With a violent swirl of sand, all foes are whipped back 60 feet.
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Level 5 | |||||
SANT30 sp | Sanctuary | Range: Level | |||
Shows all mage regeneration squares, so your spellcasters can be refreshed.
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GLST40 sp | Glacier Strike | Range: 1 Foe/90' | |||
Impales the enemy with an icy stalagmite, causing 400 to 1600 points of damage.
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Level 6 | |||||
PATH40 sp | Pathfinder | Range: Level | |||
An instant map, this shows the entire maze that the party's in.
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MABA50 sp | Magma Blast | Range: Group/50' | |||
Burns a group of foes with a blast of hot, fiery magma for 300 to 1200 points of damage.
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Level 7 | |||||
JOBO60 sp | Jolt Bolt | Range: All Foes | |||
Wrenches the earth below the enemy, smashing them to the ground and gives them a jolting electrical shock to cause 400 to 1600 points of damage.
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EAMA80 sp | Earth Maw | Range: Group/50' | |||
Commands the ground beneath the enemy's feet to open wide and drop the foes in, so they're never seen again.
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Miscellaneous | |||||
Level | |||||
GILL10 sp | Gilles Gills | Range: Party | Duration: Medium | ||
This survival spell lets your party breathe under water. It is cumulative in effect; casting it more than once will extend the amount of time you can spend underwater.
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DIVA250 sp | Divine Intervention | Range: All Foes/Party | Duration: Misc | ||
This powerful spell earns its name by doing the following: 1) Turns illusionary characters into real characters; 2) Cures characters of all illnesses but age; and 3) Restores all hit points to the party. If you're in combat, it also does the following: 1) Lowers your armor class, saving throw, to hit, and damage by 20 points; 2) Increases your attack by eight points; and 3) Casts Mangar's Mallet.
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NUKE150 sp | Gotterdamurung | Range: All Foes | |||
The finest in offensive obliteration, this spell annihilates the opponent for 2000 damage points. | |||||