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W
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<>S
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<>1
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<>W
><W
Return to the wilderness
 -Spinner
 -Darkness
T -Trap
H+/- -Health heal/damage
S+/- -SpellPt gain/loss
<>? -Teleport out
><? -Teleport in
A -Anti-Magic
S -Silence (End bard songs)
 -One way walls or doors are thin
 
W - The Wilderness
1 - Your light illuminates the dingy walls of Fanskar's fortress. You hear voices in the distance.
2 - Scrawled on the wall is this message:
"Far right and left is hazardous, when time runs short, yet in the far corners is knowledge..."
3 - A sign reads:
"Guard's Quarters -- Women please wait in the hall".
V - A voice says:
"Fanskar guards the Death Snare with his very life."
M - A magic mouth on the wall speaks to you saying this:
"Ponder this: The white shall lie, and in this knowledge reflects your only answer."
4 - Ask the Wise of DARGOTH!
5 - A plaque reads: Fanskar's Quarters
B - You've entered the quarters of Fanskar's bodyguard. His grotesque form launches itself at you without fear. Time to die.
...Bodyguard
F - You've entered the living chambers of Fanskar himself. He and a friend are rather surprised to see you.
"Kill them!" Fanskar screams.
I think you're in trouble.
...Fanskar, A Friend
Snare of Death #2 HINT?
1 - A voice says:
"Welcome, mortals! Choose one of three doors, but only 1 leads to the segment. The other 2 bring instant death..."
2 - An old man in black cloak says:
"The door on the right leads to safety." He then vanishes.
3 - An old man in white cloak says:
"The black-cloaked one speaks the truth." He then vanishes.
4 - You have succeeded again, mortals.
W - Destiny Wand, Segment #2
X - Death(more)
As you enter the room a fiery cavalcade assaults your mortal forms, destroying you instantly. Some wandering adventurers find your ashes, though, and return them to the Guild.

Fanskar's Castle [MAP] - Bard's Tale II: The Destiny Knight
source: www.BardsTaleOnline.com