0
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
10
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9
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7
7
6
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5
5
4
4
3
3
2
2
1
1
0
0
S-
S-
S-
S-
S-
S-
S-
S-
S-
S-
S-
S-
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
W
I1
V1
V2
I2
I4
M
><M
I3
V3
<>1
><1
<>2
><2
<>3
><3
<>4
><4
2
Return to the wilderness
 -Spinner
 -Darkness
T -Trap
H+/- -Health heal/damage
S+/- -SpellPt gain/loss
<>? -Teleport out
><? -Teleport in
A -Anti-Magic
S -Silence (End bard songs)
 -One way walls or doors are thin
 
W - The Wilderness
I1 - On the wall, scrawled in blood, is: Only a Master Mage can do the impossible.
V1 - A voice whispers, "Hear the sphere, speak the truth, the plan is near though quite uncouth."
V2 - A voice says, "It's a one-way road to the final Snare. Continue at your own risk."
I2 - On the wall is written this message: Seek the Narn Temple. He who approaches the altar may restore that which was broken.
I4 - The Bold One cometh!
M - A mage stands in this chamber, tossing a fiery sphere. He snarls at you, saying, "Okay, scumbags, tell me what the plan is, or you're going nowhere."
><M - (Teleported here on correct answer)
"Okay, you know it. Now get out of here."
I3 - On the wall is etched this message: To call the Dreamspell, say ZZGO.
V3 - A voice chuckles, "Late we were for the battle's crest, yet on the Bronze shield were we blessed."
2 - Destiny Stone 2

Destiny Stone 1 [MAP] - Bard's Tale II: The Destiny Knight
source: www.BardsTaleOnline.com / Maps