Tales of the Unknown: The Bard's Tale

(aka: Bard's Tale 1)


Bard's Tale 1 Library

Bestiary - Item Catalogue - Spellbooks
Bard Songs - Classes and Races

Spell books


Bard's Tale 1 has four spellcaster classes: Conjurer, Magician, Sorcerer, Wizard. New spell levels can be purchased for every 3 character levels earned, and after 3 spell levels the spellcaster may choose to change to a different available class if desired.

Leveling up spells: When leveling up at the Review Board, learning a new spell level costs the following gold:
Lvl2) 1000, Lvl3) 2000, Lvl4) 4000, Lvl5) 7000, Lvl6) 10000, Lvl7) 20000

The following spell data is compiled from the Bard's Tale Manual

Terminology:

Range
View: spell affects line of sight
1 Foe: spell affects a single monster, regardless of how many you face.
Group: spell affects 1 of 4 monster groups
Self: spell affects spellcaster only
30 Feet: 3 squares in the direction you face
Character: one of 6 party members or special
Party: spell affects all 6 party members
Special: spell affects "S" slot only; summoned creature enters combat next round
Duration
Combat: spell lasts until all monsters or all party members are killed, or until party runs away.
Short: spell lasts only a few minutes
Medium: spell lasts a little longer
Long: spell lasts twice as long as "Short"
Indefinite: spell lasts until party enters the Adventurer's Guild or an anti-magic zone

Jump to: Conjurer | Magician | Sorcerer | Wizard

Conjurer

Level 1

MAFL2 sp
Mage FlameRange: ViewDuration: Medium
A small, mobile "torch" will appear, and float above the spell caster as he travels.
ARFI3 sp
Arc FireRange: 1 Foe
A fan of blue flames will shoot from the caster's fingers, doing 1-4 hits of damage to a select opponent, times caster's level.
SOSH3 sp
Sorcerer ShieldRange: SelfDuration: Combat
The mage is protected by an invisible "shield" of magic, that turns aside many blows that would otherwise hit him.
TRZP2 sp
Trap ZapRange: 30 feet
This spell will disarm any trap within 30 feet, in the direction the party is facing. It will also disarm traps on chests.

Level 2

FRFO3 sp
Freeze FoesRange: GroupDuration: Combat
This spell binds your enemies with magical force, slowing their movements and making them easier to hit.
MACO3 sp
Kiel's Magic CompassDuration: Medium
A compass of shimmering magelight appears above the party, telling the direction they face.
BASK4 sp
BattleskillRange: CharDuration: Combat
This spell increases one of your party member's skill with weapons, increasing the accuracy and ferocity of his attacks.
WOHL4 sp
Word Of HealingRange: Char
With the utterance of a single word the spell caster can cure a party member of minor wounds, healing 2-8 points of damage.

Level 3

MAST5 sp
Arcyne's MagestarRange: Group
A bright flare will ignite in front of a group of your enemies, temporarily blinding them and causing them to miss the next combat round.
LERE5 sp
Lesser RevelationRange: ViewDuration: Long
This is an extended "Mage Flame" spell which also reveals secret doors.
LEVI4 sp
LevitationRange: PartyDuration: Short
Partially negates the effect of gravity on the party, causing them to float over traps or up through portals.
WAST5 sp
WarstrikeRange: Group
Causes a spray of energy to spring from the caster's extended finger, sizzling a group of opponents for 4-16 hits damage.

Level 4

INWO6 sp
Elik's Instant WolfRange: Special
With this spell the caster can make a real wolf appear and join the party, fighting in its defense.
FLRE6 sp
Flesh RestoreRange: Char
This powerful healing spell will restore 6-24 hit points to a party member and cure poisoning and insanity.
POST6 sp
Poison StrikeRange: Foe
This spell hurls porcupine-sharp needles from the mage's finger into a selected monster, poisoning it.

Level 5

GRRE7 sp
Greater RevelationRange: ViewDuration: Long
This spell functions like "Lesser Revelation" spell, only it illuminates a wider area.
WROV7 sp
Wrath Of ValhallaRange: CharDuration: Combat
Makes a member of your party fight with the strength and accuracy of ancient Norse heroes for the entire combat.
SHSP7 sp
Shock SphereRange: Group
a large globe of intense electrical energy envelops a group of enemies, doing 8-32 hits of damage.

Level 6

INOG9 sp
Elik's Instant OgreRange: Special
This incantation will cause a real ogre to appear and join the party.
MALE8 sp
Major LevitationRange: PartyDuration: Indef.
This will make the party levitate as does the level 3 spell, but its effects will last until dispelled.

Level 7

FLAN12 sp
Flesh AnewRange: Party
This spell behaves like the "Flesh Restore" spell, except that it will affect every member of the party.
APAR15 sp
Apport ArcaneRange: Party
Allows the party to teleport anywhere within a dungeon, except for places protected by teleportation shields.
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Magician

Level 1

VOPL3 sp
Vorpal PlatingRange: CharDuration: Combat
This spell causes the weapon (or hands) of a party member to be covered with a magical field, which causes him to do an additional 2-8 points of damage.
AIAR3 sp
Air ArmorRange: SelfDuration: Combat
This spell will make the air around the spell caster to bind itself into a weightless suit of "armor."
STLI2 sp
Sabhar's Steelight SpellRange: ViewDuration: Short
Causes all metal near the party to glow with magical light, illuminating the surrounding area.
SCSI2 sp
Scry SiteRange: Party
The walls themselves will speak, under direction of this spell, revealing to the spell caster his location in the labyrinth.

Level 2

HOWA4 sp
Holy WaterRange: 1 Foe
A spray of water will emanate from the mage's fingers, doing 6-24 points of damage to any undead foe (e.g. skeleton, zombie, vampire)
WIST5 sp
Wither StrikeRange: 1 Foe
Any foe at whom this spell is cast is likely to be turned old, thus reducing his ability to attack and defend in combat.
MAGA5 sp
Mage GauntletsRange: CharDuration: Combat
Makes a party member's hands (or weapons) more deadly, adding 4-16 points of damage to every wound he inflicts.
AREN5 sp
Area EnchantRange: 30 FeetDuration: Short
This spell will cause the dungeon walls within 30 feet of a stairway to call out, if the party is traveling toward it.

Level 3

MYSH6 sp
Ybarra's Mystic ShieldRange: PartyDuration: Medium
The air in front of the party will bind itself into metallic hardness and will accompany the party when it moves, as a sort of invisible "shield."
OGST6 sp
Oscon's OgrestrengthRange: CharDuration: Combat
Allows a member of your party to damage monsters as if he were as incredibly strong as an ogre.
MIMI7 sp
Mithril MightRange: PartyDuration: Combat
Increases the armor protection of each party member by enhancing their armor's natural strength by magic.
STFL6 sp
StarflareRange: Group
The air surrounding a group of your enemies will instantly ignite, causing them to be burnt for 6 to 24 damage points.

Level 4

SPTO8 sp
Spectre TouchRange: 1 Foe
This spell will drain a single enemy of 12 to 48 points of damage, as if touched by a spectre.
DRBR7 sp
Dragon BreathRange: Group
Allows the mage to breathe fire at a group of foes, doing 8 to 32 points of damage to each.
STSI7 sp
Sabhar's Stonelight SpellRange: ViewDuration: Medium
Makes all stone and earth within range of the party glow with magical light, revealing even secret doors.

Level 5

ANMA8 sp
Anti-magicRange: PartyDuration: Combat
Causes the ground to absorb a portion of the magical energies cast at the party, frequently allowing the members to escape all damage. Also aids in disbelieving illusions and in turning back magical fire, like a dragon's breath.
ANSW8 sp
Aker's Animated SwordRange: SpecialDuration: Combat
A magical sword will appear and fight like a summoned monster in defense of the party.
STTO8 sp
Stone TouchRange: 1 Foe
This spell will often turn an enemy to stone, or a stone monster from living stone to dead stone. But it doesn't always work.

Level 6

PHDO9 sp
Phase DoorRange: 1 WallDuration: 1 Move
This incantation will alter the structure of almost any wall directly in front of the party, turning it to air for exactly 1 move.
YMCA10 sp
Ybarra's Mystical Coat Of ArmorRange: PartyDuration: Indef
causes an effect like "Air Armor" to cover every member of the party, lasting indefinitely.

Level 7

REST12 sp
RestorationRange: Party
Makes all wounds disappear as your entire party is reforged into unflawed bodies. Also cures poisoning and insanity.
DEST14 sp
DeathstrikeRange: 1 Foe
This incantation is very likely to kill one selected enemy, big or small.
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Sorcerer

Level 1

MIJA3 sp
Mangar's Mind JabRange: 1 Foe
The mage casts a concentrated blast of psychic energy at one opponent doing 2-8 hits of damage for each experience level of the mage.
PHBL2 sp
Phase BlurRange: PartyDuration: Combat
The entire party will seem to waver and blur in the sight of the monsters, making the party very difficult to strike.
LOTR2 sp
Locate TrapsRange: 30 FeetDuration: Short
In a state of magically- heightened awareness, the spell caster will be able to sense a trap within 30 feet, if he faces it.
HYIM3 sp
Hypnotic ImageRange: Group
If successfully cast, this spell will make a group of your enemies miss the following attack round.

Level 2

DISB4 sp
DisbelieveRange: Party
This spell will reveal the true nature of any illusion attacking the party, causing it to instantly vanish.
TADU4 sp
Target-dummyRange: SpecialDuration: Combat
A magical illusion appears in the party's special slot. Unable to attack, it will serve to draw enemy attacks to himself.
MIFI4 sp
Mangar's Mind FistRange: 1 Foe
A higher power "Mind Jab," does 3-12 hits of damage to one foe, times the experience level of the mage.
FEAR4 sp
Word Of FearRange: GroupDuration: Combat
This incantation will make a group of your enemies shake in fear, reducing their ability to attack and do damage.

Level 3

WIWO5 sp
Wind WolfRange: Special
This spell creates an illusionary wolf to join the party. This and other illusions are only effective as long as an enemy "believes" them. Depending on power and location, the monster may see through the illusion, and cause it to vanish.
VANI6 sp
Kylearan's Vanishing SpellRange: SelfDuration: Combat
The mage casting this spell will turn nearly invisible in the eyes of his enemies, who will have great difficulty in striking him.
SESI6 sp
Second SightRange: 30 FeetDuration: Medium
The mage will experience heightened awareness and be able to sense stairways, special encounters, spell negation zones, and other unusual occurrences.
CURS5 sp
CurseRange: GroupDuration: Combat
Causes a group of your enemies to fear you greatly, lessening their morale and their ability to hit and damage you.

Level 4

CAEY7 sp
Cat EyesRange: ViewDuration: Indef
The members of the mage's party will all receive perfect night- vision, which will last indefinitely.
WIWA6 sp
Wind WarriorRange: Special
This spell will create the illusion of a battle-ready warrior that joins your party.
INVI7 sp
Kylearan's Invisibility SpellRange: PartyDuration: Combat
This invocation will perform a Vanishing Spell on the entire party.

Level 5

WIOG7 sp
Wind OgreRange: Party
This spell will create the illusion of an ogre, which will accompany and fight with your party.
DIIL8 sp
Disrupt IllusionRange: PartyDuration: Combat
This spell will destroy any illusion fighting the party, and any new illusions created later in the combat. It will also point out any dopplegangers in the party.
MIBL8 sp
Mangar's Mind BladeRange: All
A sharp explosion of psychic energy that inflicts 10-40 hits to each and every enemy you face.

Level 6

WIDR10 sp
Wind DragonRange: Special
This incantation will create an illusionary red dragon to fight with your party.
MIWP9 sp
Mind WarpRange: Char
This spell will make a member of your party go totally insane. Useful for possessions.

Level 7

WIGI12 sp
Wind GiantRange: Special
This spell will create an illusionary storm giant, to join with, and fight for, your party.
SOSI11 sp
Sorcerer SightRange: 30 FeetDuration: Indef
This spell functions the same as the "second sight", but it will last indefinitely.
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Wizard

Level 1

SUDE6 sp
Summon DeadRange: Special
This will gate into our universe a zombie or skeleton to fight for the party.
REDE4 sp
Repel DeadRange: Group
This spell will do 16 to 80 points of damage to a group of undead creatures.

Level 2

LESU8 sp
Lesser SummoningRange: Special
This spell will gate into our universe a lower power elemental or demon, who will (under protest) join the party.
DEBA8 sp
Demon BaneRange: 1 Foe
This spell will do 32 to 128 points of damage to a single demon. The power to summon is the power to destroy.

Level 3

SUPH10 sp
Summon PhantomRange: Special
This spell will bring a medium level undead creature into the party.
DISP10 sp
DispossessRange: Char
This spell will make any possessed party member to his normal state.

Level 4

PRSU12 sp
Prime SummoningRange: Special
This spell gates in a medium level elemental or demon, to fight with the party.
ANDE11 sp
Animate DeadRange: Char
Gives a dead character undead strength, making him attack your enemies as though he were truly alive.

Level 5

SPBI14 sp
Baylor's Spell BindRange: 1 Foe
This spell, if successful, possesses the mind of any enemy, forcing him to join your party and fight in its defense.
DMST14 sp
Demon StrikeRange: Group
This spell works like Demon Bane, but it will affect an entire group of demons.

Level 6

SPSP15 sp
Spell SpiritRange: Special
This spell will gate in a higher-level undead creature to fight for the party.
BEDE18 sp
Beyond DeathRange: Char
This spell will restore life and one hit point to a character.

Level 7

GRSU22 sp
Greater SummoningRange: Special
This spell will gate a greater demon into our universe and bind him to the party.
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